public void GetGameInfo_Process(int seqid, TProtocol iprot, TProtocol oprot) { GetGameInfo_args args = new GetGameInfo_args(); args.Read(iprot); iprot.ReadMessageEnd(); GetGameInfo_result result = new GetGameInfo_result(); result.Success = iface_.GetGameInfo(args.GameId); oprot.WriteMessageBegin(new TMessage("GetGameInfo", TMessageType.Reply, seqid)); result.Write(oprot); oprot.WriteMessageEnd(); oprot.Transport.Flush(); }
public void send_GetGameInfo(int GameId) #endif { oprot_.WriteMessageBegin(new TMessage("GetGameInfo", TMessageType.Call, seqid_)); GetGameInfo_args args = new GetGameInfo_args(); args.GameId = GameId; args.Write(oprot_); oprot_.WriteMessageEnd(); #if SILVERLIGHT return(oprot_.Transport.BeginFlush(callback, state)); #else oprot_.Transport.Flush(); #endif }