public void ThenGetGameStateGameUseCaseIsNotExecuted() { GetGameInProgressSpy getGameInProgressSpy = new GetGameInProgressSpy(); new GameSessionFound(getGameInProgressSpy, _awaitingResponseGatewaySpy).Execute("Session ID", "Message ID"); Assert.False(getGameInProgressSpy.ExecuteCalled); }
public void ThenGetGameStateGameUseCaseIsExecuted(string messageID) { GetGameInProgressSpy spy = new GetGameInProgressSpy(); new GameSessionFound(spy, _awaitingResponseGatewaySpy).Execute("SessionID", messageID); Assert.True(spy.ExecuteCalled); }