public void AddGameObj(IGameObj obj, bool asPhi, bool asShe, bool asRaderOwner, GameObjLayer layer, GetEyeableInfoHandler getEyeableInfo) { AddGameObj(obj, asPhi, asShe, asRaderOwner, layer); visibleObjs.Add((IEyeableObj)obj, getEyeableInfo); }
public void AddGameObj ( IGameObj obj, bool asPhi, bool asShe, bool asRaderOwner, GameObjLayer layer, GetEyeableInfoHandler getEyeableInfo ) { AddGameObj( obj, asPhi, asShe, asRaderOwner, layer ); visibleObjs.Add( (IEyeableObj)obj, getEyeableInfo ); }