Example #1
0
        public void ApplyHeal()
        {
            var healthSysBehavs = noCasterEntitiesExtractor.GetTsWithoutCaster(boxEntitiesGetter, caster, ref colliderHits);

            healthSysBehavs.ForEach(x => x.Heal(actualHealPerTick, caster));

            var rand        = new Random();
            var particleAmn = rand.Next(1, healthSysBehavs.Count + 1) * particleAmnMult;

            healFieldEffect.Emit(particleAmn);
        }
Example #2
0
        protected virtual void ProcessExplosion()
        {
            var damageables = noCasterEntitiesExtractor
                              .GetTsWithoutCaster(radiusEntitiesGetter, caster, ref colliderHits);

            foreach (var damageable in damageables)
            {
                TryApplyStatusEffect(damageable);

                damageable.TakeDamage(explosionDamage, spellElement, caster);
            }
        }
        private void ProcessShockwave()
        {
            var damageables = noCasterEntitiesExtractor
                              .GetTsWithoutCaster(boxEntitiesGetter, caster, ref colliderHits);

            foreach (var damageable in damageables)
            {
                TryApplyStatusEffect(damageable);

                damageable.TakeDamage(actualSwDamage, spellElement, caster);
            }
        }