public void OnPlayerGetDamage()
 {
     GetDamage?.Invoke();
 }
Example #2
0
 public void TakeDamage(float damage)
 => GetDamage?.Invoke(damage);
Example #3
0
 public void TakeDamage(float damage)
 {
     hurtSound.Play();
     GetDamage?.Invoke(damage);
 }