Example #1
0
    void ReceivedBingo()
    {
        if (mBingoEvent.Response == null)
        {
            return;
        }
        mBingoResponse = mBingoEvent.Response;
        mMsgCount      = mBingoResponse.data.bingo.msgCount;

        InitBingoBoard();
        if (IsNotReady)
        {
            return;
        }

        InitBingoBtn();
        if (IsEnded)
        {
            DisableResetBtn();
        }
        else
        {
            InitResetBtn();
        }

        if (BoardOnly)
        {
            BoardOnly = false;
            return;
        }

        mLineupEvent = new GetCurrentLineupEvent(ReceivedLineup);
        NetMgr.GetCurrentLineup(UserMgr.eventJoined.gameId, UserMgr.eventJoined.inning,
                                mBingoResponse.data.bingo.bingoId, mLineupEvent);
    }
Example #2
0
    public void ReloadLineup(SocketMsgInfo info)
    {
//		UserMgr.eventJoined.inningState = "ING";
//		UserMgr.eventJoined.status = "InProgress";
//
//		if(info.data.changeBingo > 0){
//			Init ();
//			return;
//		}
//		IsReload = true;
//		int inning = mLineupResponse.data.inningNumber;
        int inning = 0;

        UserMgr.eventJoined.inningState = info.data.inningState;
        mLineupEvent = new GetCurrentLineupEvent(ReceivedLineup);
        NetMgr.GetCurrentLineup(UserMgr.eventJoined.gameId, inning,
                                mBingoId, mLineupEvent);
    }
Example #3
0
    void ReceivedBingo()
    {
        if(mBingoEvent.Response == null) return;
        mBingoResponse = mBingoEvent.Response;
        mMsgCount = mBingoResponse.data.bingo.msgCount;

        InitBingoBoard();
        if(IsNotReady) return;

        InitBingoBtn();
        if(IsEnded){
            DisableResetBtn();
        } else{
            InitResetBtn();
        }

        if(BoardOnly){
            BoardOnly = false;
            return;
        }

        mLineupEvent = new GetCurrentLineupEvent(ReceivedLineup);
        NetMgr.GetCurrentLineup(UserMgr.eventJoined.gameId, UserMgr.eventJoined.inning,
                                mBingoResponse.data.bingo.bingoId, mLineupEvent);
    }
Example #4
0
 public void ReloadLineup(SocketMsgInfo info)
 {
     //		UserMgr.eventJoined.inningState = "ING";
     //		UserMgr.eventJoined.status = "InProgress";
     //
     //		if(info.data.changeBingo > 0){
     //			Init ();
     //			return;
     //		}
     //		IsReload = true;
     //		int inning = mLineupResponse.data.inningNumber;
     int inning = 0;
     UserMgr.eventJoined.inningState = info.data.inningState;
     mLineupEvent = new GetCurrentLineupEvent(ReceivedLineup);
     NetMgr.GetCurrentLineup(UserMgr.eventJoined.gameId, inning,
                             mBingoId, mLineupEvent);
 }