/// Called when the inventory currency balance is pulled from ChilliConnect. Builds a local /// copy of the inventory that we can keep up to date /// /// @param request /// Request /// @param response /// Contents of the inventory /// private void OnCurrencyBalanceFetched(GetCurrencyBalanceRequest request, GetCurrencyBalanceResponse response) { Debug.Log("Inventory fetched: "); foreach (var item in response.Balances) { AddItem(item.Key, item.Balance); } }
private void UpdatePlayerCoinDisplay(GetCurrencyBalanceResponse response) { //Update to get by name rather than index, incase there is more than one currency... CurrencyBalanceRetrieved(response.Balances[0].Balance); }