public JungleCamps(Team heroTeam) { if (heroTeam == Team.Radiant) { GetCamps.Add( new Camp { OverlayPosition = new Vector3(-1500, -4100, 256), CampPosition = new Vector3(-1704, -4205, 256), StackPosition = new Vector3(-1833, -3062, 256), WaitPosition = new Vector3(-1925, -4062, 256), Id = 1, StackTime = 55.5, Team = Team.Radiant, Ancients = false, Name = "Hard Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 1.5 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(100, -3424, 384), CampPosition = new Vector3(-276, -3099, 256), StackPosition = new Vector3(-554, -1925, 256), WaitPosition = new Vector3(-238, -2901, 256), Id = 2, StackTime = 55.5, Team = Team.Radiant, Ancients = false, Name = "Medium Camp" }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(1600, -3200, 384), CampPosition = new Vector3(1591, -3758, 384), StackPosition = new Vector3(-127, -4558, 384), WaitPosition = new Vector3(1642, -3995, 384), Id = 3, StackTime = 53, Team = Team.Radiant, Ancients = false, Name = "Medium Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 1 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(4150, -3400, 384), CampPosition = new Vector3(4404, -3672, 384), StackPosition = new Vector3(3002, -3936, 384), WaitPosition = new Vector3(4347, -3852, 384), Id = 4, StackTime = 53, Team = Team.Radiant, Ancients = false, Name = "Bot Hard Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 1 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(3400, -4700, 384), CampPosition = new Vector3(2958, -4796, 384), StackPosition = new Vector3(1555, -5337, 384), WaitPosition = new Vector3(2993, -5048, 384), Id = 5, StackTime = 53, Team = Team.Radiant, Ancients = false, Name = "Easy Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 1 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-3000, 300, 384), CampPosition = new Vector3(-2965, -64, 384), StackPosition = new Vector3(-3472, -1566, 384), WaitPosition = new Vector3(-2649, -140, 384), Id = 6, StackTime = 53, Team = Team.Radiant, Ancients = true, Name = "Ancients Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 1 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-3300, 825, 384), CampPosition = new Vector3(-3701, 705, 384), StackPosition = new Vector3(-3893, -737, 384), WaitPosition = new Vector3(-4016, 589, 384), Id = 7, StackTime = 53, Team = Team.Radiant, Ancients = true, Name = "Secret Hard Camp", StackCountTimeAdjustment = 4, TimeAdjustment = 1, MaxTimeAdjustment = 1 }); } else if (heroTeam == Team.Dire) { GetCamps.Add( new Camp { OverlayPosition = new Vector3(1700, 3400, 384), CampPosition = new Vector3(1118, 3409, 384), StackPosition = new Vector3(449, 4752, 384), WaitPosition = new Vector3(960, 3688, 384), Id = 8, StackTime = 54, Team = Team.Dire, Ancients = false, Name = "Hard Camp", StackCountTimeAdjustment = 4, TimeAdjustment = 1, MaxTimeAdjustment = 1 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-291, 3200, 384), CampPosition = new Vector3(-337, 3741, 384), StackPosition = new Vector3(-611, 5520, 256), WaitPosition = new Vector3(-499, 4027, 384), Id = 9, StackTime = 55.5, Team = Team.Dire, Ancients = false, Name = "Medium Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 1 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-1184, 2208, 384), CampPosition = new Vector3(-1532, 2733, 256), StackPosition = new Vector3(-1180, 4090, 384), WaitPosition = new Vector3(-1441, 2900, 256), Id = 10, StackTime = 55, Team = Team.Dire, Ancients = false, Name = "Medium Camp", StackCountTimeAdjustment = 4, TimeAdjustment = 1, MaxTimeAdjustment = 2 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-3077, 4100, 384), CampPosition = new Vector3(-3077, 4698, 384), StackPosition = new Vector3(-3533, 6295, 384), WaitPosition = new Vector3(-3074, 4851, 384), Id = 11, StackTime = 53, Team = Team.Dire, Ancients = false, Name = "Easy Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 1 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-4200, 3300, 384), CampPosition = new Vector3(-4403, 3607, 384), StackPosition = new Vector3(-2801, 3684, 245), WaitPosition = new Vector3(-4185, 3739, 256), Id = 12, StackTime = 54, Team = Team.Dire, Ancients = false, Name = "Top Hard Camp" }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(4200, -400, 256), CampPosition = new Vector3(3968, -703, 256), StackPosition = new Vector3(2493, -1059, 256), WaitPosition = new Vector3(3694, -852, 127), Id = 13, StackTime = 55, Team = Team.Dire, Ancients = true, Name = "Ancients Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 1 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(4200, 850, 384), CampPosition = new Vector3(4085, 542, 384), StackPosition = new Vector3(3120, 1655, 256), WaitPosition = new Vector3(3822, 531, 384), Id = 14, StackTime = 55, Team = Team.Dire, Ancients = false, Name = "Retarded Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 1 }); } }
public JungleCamps(Team heroTeam) { if (heroTeam == Team.Radiant) { GetCamps.Add( new Camp { OverlayPosition = new Vector3(-1411, -4284, 256), CampPosition = new Vector3(-1858, -4138, 256), StackPosition = new Vector3(-1805, -2930, 256), WaitPosition = new Vector3(-1829, -3834, 256), Id = 1, StackTime = 55, Team = Team.Radiant, Ancients = false, Name = "Hard Camp" }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-100, -3424, 384), CampPosition = new Vector3(-563, -3314, 256), StackPosition = new Vector3(-726, -4275, 384), WaitPosition = new Vector3(-859, -3217, 256), Id = 2, StackTime = 55, Team = Team.Radiant, Ancients = false, Name = "Medium Camp" }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(135, -4793, 384), CampPosition = new Vector3(431, -4637, 384), StackPosition = new Vector3(751, -3479, 384), WaitPosition = new Vector3(719, -4391, 384), Id = 3, StackTime = 55, Team = Team.Radiant, Ancients = false, Name = "Bot Medium Camp" }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(5152, -4384, 256), CampPosition = new Vector3(4502, -4319, 256), StackPosition = new Vector3(3045, -3596, 269), WaitPosition = new Vector3(4165, -4129, 256), Id = 4, StackTime = 54, Team = Team.Radiant, Ancients = false, Name = "Bot Hard Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 2, PullTime = "x:24 / x:54", DrawPullTime = true }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(3168, -4320, 256), CampPosition = new Vector3(3030, -4555, 256), StackPosition = new Vector3(4499, -5096, 384), WaitPosition = new Vector3(3432, -4656, 256), Id = 5, StackTime = 54, Team = Team.Radiant, Ancients = false, Name = "Easy Camp", PullTime = "x:12 / x:43", DrawPullTime = true }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-3000, 300, 384), CampPosition = new Vector3(-2858, -126, 384), StackPosition = new Vector3(-3472, -1566, 384), WaitPosition = new Vector3(-2566, -302, 384), Id = 6, StackTime = 55, Team = Team.Radiant, Ancients = true, Name = "Top Ancients Camp", StackCountTimeAdjustment = 2, TimeAdjustment = 1.5, MaxTimeAdjustment = 4 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-5121, -239, 256), CampPosition = new Vector3(-4809, -408, 256), StackPosition = new Vector3(-4658, 1403, 384), WaitPosition = new Vector3(-4573, -111, 256), Id = 7, StackTime = 55.5, Team = Team.Radiant, Ancients = false, Name = "Top Hard Camp", }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-3324, 736, 256), CampPosition = new Vector3(-3824, 766, 256), StackPosition = new Vector3(-5379, 328, 384), WaitPosition = new Vector3(-4049, 620, 256), Id = 8, StackTime = 55, Team = Team.Radiant, Ancients = false, Name = "Top Medium Camp", StackCountTimeAdjustment = 2, TimeAdjustment = 1, MaxTimeAdjustment = 3 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(567, -1908, 384), CampPosition = new Vector3(142, -1947, 384), StackPosition = new Vector3(945, -3544, 384), WaitPosition = new Vector3(528, -2283, 384), Id = 9, StackTime = 54, Team = Team.Radiant, Ancients = true, Name = "Ancients Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 2 }); } else if (heroTeam == Team.Dire) { GetCamps.Add( new Camp { OverlayPosition = new Vector3(1700, 3400, 384), CampPosition = new Vector3(1339, 3356, 384), StackPosition = new Vector3(364, 4898, 384), WaitPosition = new Vector3(1041, 3593, 383), Id = 10, StackTime = 54, Team = Team.Dire, Ancients = false, Name = "Hard Camp", StackCountTimeAdjustment = 2, TimeAdjustment = 1, MaxTimeAdjustment = 1 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-352, 3070, 256), CampPosition = new Vector3(-270, 3424, 256), StackPosition = new Vector3(-380, 4910, 384), WaitPosition = new Vector3(-551, 3556, 256), Id = 11, StackTime = 54, Team = Team.Dire, Ancients = false, Name = "Medium Camp", StackCountTimeAdjustment = 2, TimeAdjustment = 1, MaxTimeAdjustment = 3 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-1184, 2208, 384), CampPosition = new Vector3(-827, 2278, 384), StackPosition = new Vector3(982, 2251, 384), WaitPosition = new Vector3(-419, 2473, 384), Id = 12, StackTime = 54, Team = Team.Dire, Ancients = true, Name = "Top Ancients Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 2 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-2498, 4921, 259), CampPosition = new Vector3(-2768, 4578, 256), StackPosition = new Vector3(-1923, 6042, 384), WaitPosition = new Vector3(-3215, 4534, 256), Id = 13, StackTime = 53, Team = Team.Dire, Ancients = false, Name = "Easy Camp", PullTime = "x:12 / x:43", DrawPullTime = true }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-4100, 3300, 256), CampPosition = new Vector3(-4331, 3706, 256), StackPosition = new Vector3(-2894, 3515, 256), WaitPosition = new Vector3(-4174, 3893, 256), Id = 14, StackTime = 55, Team = Team.Dire, Ancients = false, Name = "Top Hard Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 2, PullTime = "x:22 / x:52", DrawPullTime = true }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(4200, -400, 256), CampPosition = new Vector3(3732, -631, 256), StackPosition = new Vector3(2221, -1013, 256), WaitPosition = new Vector3(3446, -697, 256), Id = 15, StackTime = 53, Team = Team.Dire, Ancients = false, Name = "Bot Ancients Camp" }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(4696, 1120, 384), CampPosition = new Vector3(4273, 791, 384), StackPosition = new Vector3(3148, 687, 384), WaitPosition = new Vector3(4001, 745, 384), Id = 16, StackTime = 55, Team = Team.Dire, Ancients = false, Name = "Bot Hard Camp" }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-1940, 4669, 384), CampPosition = new Vector3(-1984, 4282, 256), StackPosition = new Vector3(-961, 5011, 384), WaitPosition = new Vector3(-1619, 4058, 256), Id = 17, StackTime = 55, Team = Team.Dire, Ancients = false, Name = "Top Medium Camp" }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(2527, 478, 384), CampPosition = new Vector3(2685, 110, 384), StackPosition = new Vector3(4425, 11, 384), WaitPosition = new Vector3(3039, 106, 384), Id = 18, StackTime = 54, Team = Team.Dire, Ancients = true, Name = "Bot Medium Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 1 }); } }
public JungleCamps(Team heroTeam) { if (heroTeam == Team.Radiant) { GetCamps.Add( new Camp { OverlayPosition = new Vector3(-1411, -4284, 256), CampPosition = new Vector3(-1858, -4138, 256), StackPosition = new Vector3(-1805, -2930, 256), WaitPosition = new Vector3(-1829, -3834, 256), Id = 1, StackTime = 56, Team = Team.Radiant, Ancients = false, Name = "Hard Camp" }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-794, -3424, 384), CampPosition = new Vector3(-154, -3366, 384), StackPosition = new Vector3(1252, -3555, 384), WaitPosition = new Vector3(303, -3363, 256), Id = 2, StackTime = 56, Team = Team.Radiant, Ancients = true, Name = "Ancient Camp" }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(135, -4793, 384), CampPosition = new Vector3(431, -4637, 384), StackPosition = new Vector3(751, -3479, 384), WaitPosition = new Vector3(719, -4391, 384), Id = 3, StackTime = 55, Team = Team.Radiant, Ancients = false, Name = "Bot Medium Camp" }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(4850, -4384, 256), CampPosition = new Vector3(4502, -4319, 256), StackPosition = new Vector3(2598, -3274, 269), WaitPosition = new Vector3(4165, -4129, 256), Id = 4, StackTime = 54, Team = Team.Radiant, Ancients = false, Name = "Bot Hard Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 2, PullTime = "x:18 / x:48", DrawPullTime = true }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(3168, -4320, 256), CampPosition = new Vector3(3030, -4555, 256), StackPosition = new Vector3(3486, -6287, 384), WaitPosition = new Vector3(3432, -4656, 256), Id = 5, StackTime = 54, Team = Team.Radiant, Ancients = false, Name = "Easy Camp", PullTime = "x:16 / x:46", DrawPullTime = true }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-2290, -342, 384), CampPosition = new Vector3(-2551, -594, 384), StackPosition = new Vector3(-1892, 981, 384), WaitPosition = new Vector3(-2954, -128, 384), Id = 6, StackTime = 55, Team = Team.Radiant, Ancients = true, Name = "Top Ancients Camp", StackCountTimeAdjustment = 2, TimeAdjustment = 1.5, MaxTimeAdjustment = 4 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-5121, -239, 256), CampPosition = new Vector3(-4809, -408, 256), StackPosition = new Vector3(-4658, 1403, 384), WaitPosition = new Vector3(-4573, -111, 256), Id = 7, StackTime = 55.5, Team = Team.Radiant, Ancients = false, Name = "Top Hard Camp", }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-3324, 736, 256), CampPosition = new Vector3(-3824, 766, 256), StackPosition = new Vector3(-5985, 450, 384), WaitPosition = new Vector3(-4049, 620, 256), Id = 8, StackTime = 55, Team = Team.Radiant, Ancients = false, Name = "Top Medium Camp", StackCountTimeAdjustment = 2, TimeAdjustment = 1, MaxTimeAdjustment = 3 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(567, -1908, 384), CampPosition = new Vector3(105, -1864, 256), StackPosition = new Vector3(2125, -2432, 384), WaitPosition = new Vector3(528, -2283, 384), Id = 9, StackTime = 56, Team = Team.Radiant, Ancients = false, Name = "Medium Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 2 }); } else if (heroTeam == Team.Dire) { GetCamps.Add( new Camp { OverlayPosition = new Vector3(1700, 3400, 384), CampPosition = new Vector3(1339, 3356, 384), StackPosition = new Vector3(364, 4898, 384), WaitPosition = new Vector3(1041, 3593, 383), Id = 10, StackTime = 54, Team = Team.Dire, Ancients = false, Name = "Hard Camp", StackCountTimeAdjustment = 2, TimeAdjustment = 1, MaxTimeAdjustment = 1 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-352, 3070, 256), CampPosition = new Vector3(-270, 3424, 256), StackPosition = new Vector3(-380, 4910, 384), WaitPosition = new Vector3(-551, 3556, 256), Id = 11, StackTime = 54, Team = Team.Dire, Ancients = true, Name = "Top Ancient Camp", StackCountTimeAdjustment = 2, TimeAdjustment = 1, MaxTimeAdjustment = 3 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-1184, 2208, 384), CampPosition = new Vector3(-827, 2278, 384), StackPosition = new Vector3(982, 2251, 384), WaitPosition = new Vector3(-419, 2473, 384), Id = 12, StackTime = 54, Team = Team.Dire, Ancients = false, Name = "Top Medium Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 2 }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-2498, 4921, 259), CampPosition = new Vector3(-2470, 4770, 256), StackPosition = new Vector3(-3408, 6349, 384), WaitPosition = new Vector3(-2911, 4896, 256), Id = 13, StackTime = 54, Team = Team.Dire, Ancients = false, Name = "Easy Camp", PullTime = "x:16 / x:46", DrawPullTime = true }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-4100, 3300, 256), CampPosition = new Vector3(-4171, 3500, 256), StackPosition = new Vector3(-1773, 3678, 256), WaitPosition = new Vector3(-4137, 4040, 256), Id = 14, StackTime = 54.5, Team = Team.Dire, Ancients = false, Name = "Top Hard Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 2, PullTime = "x:18 / x:48", DrawPullTime = true }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(4200, -400, 256), CampPosition = new Vector3(4105, -365, 384), StackPosition = new Vector3(3811, -2238, 256), WaitPosition = new Vector3(4045, -797, 256), Id = 15, StackTime = 53.5, Team = Team.Dire, Ancients = false, Name = "Bot Ancients Camp" }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(4696, 1120, 384), CampPosition = new Vector3(4273, 791, 384), StackPosition = new Vector3(3148, 687, 384), WaitPosition = new Vector3(4001, 745, 384), Id = 16, StackTime = 55, Team = Team.Dire, Ancients = false, Name = "Bot Hard Camp" }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(-1940, 4669, 384), CampPosition = new Vector3(-1984, 4282, 256), StackPosition = new Vector3(-961, 5011, 384), WaitPosition = new Vector3(-1619, 4058, 256), Id = 17, StackTime = 55, Team = Team.Dire, Ancients = false, Name = "Top Medium Camp" }); GetCamps.Add( new Camp { OverlayPosition = new Vector3(2527, 478, 384), CampPosition = new Vector3(2685, 110, 384), StackPosition = new Vector3(4425, 11, 384), WaitPosition = new Vector3(3039, 106, 384), Id = 18, StackTime = 54, Team = Team.Dire, Ancients = true, Name = "Bot Medium Camp", StackCountTimeAdjustment = 3, TimeAdjustment = 1, MaxTimeAdjustment = 1 }); } }