Example #1
0
 public JungleCamps(Team heroTeam)
 {
     if (heroTeam == Team.Radiant)
     {
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-1500, -4100, 256),
             CampPosition    = new Vector3(-1704, -4205, 256),
             StackPosition   = new Vector3(-1833, -3062, 256),
             WaitPosition    = new Vector3(-1925, -4062, 256),
             Id        = 1,
             StackTime = 55.5,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Hard Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 1.5
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(100, -3424, 384),
             CampPosition    = new Vector3(-276, -3099, 256),
             StackPosition   = new Vector3(-554, -1925, 256),
             WaitPosition    = new Vector3(-238, -2901, 256),
             Id        = 2,
             StackTime = 55.5,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Medium Camp"
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(1600, -3200, 384),
             CampPosition    = new Vector3(1591, -3758, 384),
             StackPosition   = new Vector3(-127, -4558, 384),
             WaitPosition    = new Vector3(1642, -3995, 384),
             Id        = 3,
             StackTime = 53,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Medium Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 1
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(4150, -3400, 384),
             CampPosition    = new Vector3(4404, -3672, 384),
             StackPosition   = new Vector3(3002, -3936, 384),
             WaitPosition    = new Vector3(4347, -3852, 384),
             Id        = 4,
             StackTime = 53,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Bot Hard Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 1
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(3400, -4700, 384),
             CampPosition    = new Vector3(2958, -4796, 384),
             StackPosition   = new Vector3(1555, -5337, 384),
             WaitPosition    = new Vector3(2993, -5048, 384),
             Id        = 5,
             StackTime = 53,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Easy Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 1
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-3000, 300, 384),
             CampPosition    = new Vector3(-2965, -64, 384),
             StackPosition   = new Vector3(-3472, -1566, 384),
             WaitPosition    = new Vector3(-2649, -140, 384),
             Id        = 6,
             StackTime = 53,
             Team      = Team.Radiant,
             Ancients  = true,
             Name      = "Ancients Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 1
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-3300, 825, 384),
             CampPosition    = new Vector3(-3701, 705, 384),
             StackPosition   = new Vector3(-3893, -737, 384),
             WaitPosition    = new Vector3(-4016, 589, 384),
             Id        = 7,
             StackTime = 53,
             Team      = Team.Radiant,
             Ancients  = true,
             Name      = "Secret Hard Camp",
             StackCountTimeAdjustment = 4,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 1
         });
     }
     else if (heroTeam == Team.Dire)
     {
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(1700, 3400, 384),
             CampPosition    = new Vector3(1118, 3409, 384),
             StackPosition   = new Vector3(449, 4752, 384),
             WaitPosition    = new Vector3(960, 3688, 384),
             Id        = 8,
             StackTime = 54,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Hard Camp",
             StackCountTimeAdjustment = 4,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 1
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-291, 3200, 384),
             CampPosition    = new Vector3(-337, 3741, 384),
             StackPosition   = new Vector3(-611, 5520, 256),
             WaitPosition    = new Vector3(-499, 4027, 384),
             Id        = 9,
             StackTime = 55.5,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Medium Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 1
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-1184, 2208, 384),
             CampPosition    = new Vector3(-1532, 2733, 256),
             StackPosition   = new Vector3(-1180, 4090, 384),
             WaitPosition    = new Vector3(-1441, 2900, 256),
             Id        = 10,
             StackTime = 55,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Medium Camp",
             StackCountTimeAdjustment = 4,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 2
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-3077, 4100, 384),
             CampPosition    = new Vector3(-3077, 4698, 384),
             StackPosition   = new Vector3(-3533, 6295, 384),
             WaitPosition    = new Vector3(-3074, 4851, 384),
             Id        = 11,
             StackTime = 53,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Easy Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 1
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-4200, 3300, 384),
             CampPosition    = new Vector3(-4403, 3607, 384),
             StackPosition   = new Vector3(-2801, 3684, 245),
             WaitPosition    = new Vector3(-4185, 3739, 256),
             Id        = 12,
             StackTime = 54,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Top Hard Camp"
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(4200, -400, 256),
             CampPosition    = new Vector3(3968, -703, 256),
             StackPosition   = new Vector3(2493, -1059, 256),
             WaitPosition    = new Vector3(3694, -852, 127),
             Id        = 13,
             StackTime = 55,
             Team      = Team.Dire,
             Ancients  = true,
             Name      = "Ancients Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 1
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(4200, 850, 384),
             CampPosition    = new Vector3(4085, 542, 384),
             StackPosition   = new Vector3(3120, 1655, 256),
             WaitPosition    = new Vector3(3822, 531, 384),
             Id        = 14,
             StackTime = 55,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Retarded Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 1
         });
     }
 }
Example #2
0
 public JungleCamps(Team heroTeam)
 {
     if (heroTeam == Team.Radiant)
     {
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-1411, -4284, 256),
             CampPosition    = new Vector3(-1858, -4138, 256),
             StackPosition   = new Vector3(-1805, -2930, 256),
             WaitPosition    = new Vector3(-1829, -3834, 256),
             Id        = 1,
             StackTime = 55,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Hard Camp"
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-100, -3424, 384),
             CampPosition    = new Vector3(-563, -3314, 256),
             StackPosition   = new Vector3(-726, -4275, 384),
             WaitPosition    = new Vector3(-859, -3217, 256),
             Id        = 2,
             StackTime = 55,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Medium Camp"
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(135, -4793, 384),
             CampPosition    = new Vector3(431, -4637, 384),
             StackPosition   = new Vector3(751, -3479, 384),
             WaitPosition    = new Vector3(719, -4391, 384),
             Id        = 3,
             StackTime = 55,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Bot Medium Camp"
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(5152, -4384, 256),
             CampPosition    = new Vector3(4502, -4319, 256),
             StackPosition   = new Vector3(3045, -3596, 269),
             WaitPosition    = new Vector3(4165, -4129, 256),
             Id        = 4,
             StackTime = 54,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Bot Hard Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 2,
             PullTime     = "x:24 / x:54",
             DrawPullTime = true
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(3168, -4320, 256),
             CampPosition    = new Vector3(3030, -4555, 256),
             StackPosition   = new Vector3(4499, -5096, 384),
             WaitPosition    = new Vector3(3432, -4656, 256),
             Id           = 5,
             StackTime    = 54,
             Team         = Team.Radiant,
             Ancients     = false,
             Name         = "Easy Camp",
             PullTime     = "x:12 / x:43",
             DrawPullTime = true
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-3000, 300, 384),
             CampPosition    = new Vector3(-2858, -126, 384),
             StackPosition   = new Vector3(-3472, -1566, 384),
             WaitPosition    = new Vector3(-2566, -302, 384),
             Id        = 6,
             StackTime = 55,
             Team      = Team.Radiant,
             Ancients  = true,
             Name      = "Top Ancients Camp",
             StackCountTimeAdjustment = 2,
             TimeAdjustment           = 1.5,
             MaxTimeAdjustment        = 4
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-5121, -239, 256),
             CampPosition    = new Vector3(-4809, -408, 256),
             StackPosition   = new Vector3(-4658, 1403, 384),
             WaitPosition    = new Vector3(-4573, -111, 256),
             Id        = 7,
             StackTime = 55.5,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Top Hard Camp",
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-3324, 736, 256),
             CampPosition    = new Vector3(-3824, 766, 256),
             StackPosition   = new Vector3(-5379, 328, 384),
             WaitPosition    = new Vector3(-4049, 620, 256),
             Id        = 8,
             StackTime = 55,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Top Medium Camp",
             StackCountTimeAdjustment = 2,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 3
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(567, -1908, 384),
             CampPosition    = new Vector3(142, -1947, 384),
             StackPosition   = new Vector3(945, -3544, 384),
             WaitPosition    = new Vector3(528, -2283, 384),
             Id        = 9,
             StackTime = 54,
             Team      = Team.Radiant,
             Ancients  = true,
             Name      = "Ancients Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 2
         });
     }
     else if (heroTeam == Team.Dire)
     {
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(1700, 3400, 384),
             CampPosition    = new Vector3(1339, 3356, 384),
             StackPosition   = new Vector3(364, 4898, 384),
             WaitPosition    = new Vector3(1041, 3593, 383),
             Id        = 10,
             StackTime = 54,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Hard Camp",
             StackCountTimeAdjustment = 2,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 1
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-352, 3070, 256),
             CampPosition    = new Vector3(-270, 3424, 256),
             StackPosition   = new Vector3(-380, 4910, 384),
             WaitPosition    = new Vector3(-551, 3556, 256),
             Id        = 11,
             StackTime = 54,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Medium Camp",
             StackCountTimeAdjustment = 2,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 3
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-1184, 2208, 384),
             CampPosition    = new Vector3(-827, 2278, 384),
             StackPosition   = new Vector3(982, 2251, 384),
             WaitPosition    = new Vector3(-419, 2473, 384),
             Id        = 12,
             StackTime = 54,
             Team      = Team.Dire,
             Ancients  = true,
             Name      = "Top Ancients Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 2
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-2498, 4921, 259),
             CampPosition    = new Vector3(-2768, 4578, 256),
             StackPosition   = new Vector3(-1923, 6042, 384),
             WaitPosition    = new Vector3(-3215, 4534, 256),
             Id           = 13,
             StackTime    = 53,
             Team         = Team.Dire,
             Ancients     = false,
             Name         = "Easy Camp",
             PullTime     = "x:12 / x:43",
             DrawPullTime = true
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-4100, 3300, 256),
             CampPosition    = new Vector3(-4331, 3706, 256),
             StackPosition   = new Vector3(-2894, 3515, 256),
             WaitPosition    = new Vector3(-4174, 3893, 256),
             Id        = 14,
             StackTime = 55,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Top Hard Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 2,
             PullTime     = "x:22 / x:52",
             DrawPullTime = true
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(4200, -400, 256),
             CampPosition    = new Vector3(3732, -631, 256),
             StackPosition   = new Vector3(2221, -1013, 256),
             WaitPosition    = new Vector3(3446, -697, 256),
             Id        = 15,
             StackTime = 53,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Bot Ancients Camp"
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(4696, 1120, 384),
             CampPosition    = new Vector3(4273, 791, 384),
             StackPosition   = new Vector3(3148, 687, 384),
             WaitPosition    = new Vector3(4001, 745, 384),
             Id        = 16,
             StackTime = 55,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Bot Hard Camp"
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-1940, 4669, 384),
             CampPosition    = new Vector3(-1984, 4282, 256),
             StackPosition   = new Vector3(-961, 5011, 384),
             WaitPosition    = new Vector3(-1619, 4058, 256),
             Id        = 17,
             StackTime = 55,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Top Medium Camp"
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(2527, 478, 384),
             CampPosition    = new Vector3(2685, 110, 384),
             StackPosition   = new Vector3(4425, 11, 384),
             WaitPosition    = new Vector3(3039, 106, 384),
             Id        = 18,
             StackTime = 54,
             Team      = Team.Dire,
             Ancients  = true,
             Name      = "Bot Medium Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 1
         });
     }
 }
Example #3
0
 public JungleCamps(Team heroTeam)
 {
     if (heroTeam == Team.Radiant)
     {
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-1411, -4284, 256),
             CampPosition    = new Vector3(-1858, -4138, 256),
             StackPosition   = new Vector3(-1805, -2930, 256),
             WaitPosition    = new Vector3(-1829, -3834, 256),
             Id        = 1,
             StackTime = 56,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Hard Camp"
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-794, -3424, 384),
             CampPosition    = new Vector3(-154, -3366, 384),
             StackPosition   = new Vector3(1252, -3555, 384),
             WaitPosition    = new Vector3(303, -3363, 256),
             Id        = 2,
             StackTime = 56,
             Team      = Team.Radiant,
             Ancients  = true,
             Name      = "Ancient Camp"
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(135, -4793, 384),
             CampPosition    = new Vector3(431, -4637, 384),
             StackPosition   = new Vector3(751, -3479, 384),
             WaitPosition    = new Vector3(719, -4391, 384),
             Id        = 3,
             StackTime = 55,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Bot Medium Camp"
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(4850, -4384, 256),
             CampPosition    = new Vector3(4502, -4319, 256),
             StackPosition   = new Vector3(2598, -3274, 269),
             WaitPosition    = new Vector3(4165, -4129, 256),
             Id        = 4,
             StackTime = 54,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Bot Hard Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 2,
             PullTime     = "x:18 / x:48",
             DrawPullTime = true
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(3168, -4320, 256),
             CampPosition    = new Vector3(3030, -4555, 256),
             StackPosition   = new Vector3(3486, -6287, 384),
             WaitPosition    = new Vector3(3432, -4656, 256),
             Id           = 5,
             StackTime    = 54,
             Team         = Team.Radiant,
             Ancients     = false,
             Name         = "Easy Camp",
             PullTime     = "x:16 / x:46",
             DrawPullTime = true
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-2290, -342, 384),
             CampPosition    = new Vector3(-2551, -594, 384),
             StackPosition   = new Vector3(-1892, 981, 384),
             WaitPosition    = new Vector3(-2954, -128, 384),
             Id        = 6,
             StackTime = 55,
             Team      = Team.Radiant,
             Ancients  = true,
             Name      = "Top Ancients Camp",
             StackCountTimeAdjustment = 2,
             TimeAdjustment           = 1.5,
             MaxTimeAdjustment        = 4
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-5121, -239, 256),
             CampPosition    = new Vector3(-4809, -408, 256),
             StackPosition   = new Vector3(-4658, 1403, 384),
             WaitPosition    = new Vector3(-4573, -111, 256),
             Id        = 7,
             StackTime = 55.5,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Top Hard Camp",
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-3324, 736, 256),
             CampPosition    = new Vector3(-3824, 766, 256),
             StackPosition   = new Vector3(-5985, 450, 384),
             WaitPosition    = new Vector3(-4049, 620, 256),
             Id        = 8,
             StackTime = 55,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Top Medium Camp",
             StackCountTimeAdjustment = 2,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 3
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(567, -1908, 384),
             CampPosition    = new Vector3(105, -1864, 256),
             StackPosition   = new Vector3(2125, -2432, 384),
             WaitPosition    = new Vector3(528, -2283, 384),
             Id        = 9,
             StackTime = 56,
             Team      = Team.Radiant,
             Ancients  = false,
             Name      = "Medium Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 2
         });
     }
     else if (heroTeam == Team.Dire)
     {
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(1700, 3400, 384),
             CampPosition    = new Vector3(1339, 3356, 384),
             StackPosition   = new Vector3(364, 4898, 384),
             WaitPosition    = new Vector3(1041, 3593, 383),
             Id        = 10,
             StackTime = 54,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Hard Camp",
             StackCountTimeAdjustment = 2,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 1
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-352, 3070, 256),
             CampPosition    = new Vector3(-270, 3424, 256),
             StackPosition   = new Vector3(-380, 4910, 384),
             WaitPosition    = new Vector3(-551, 3556, 256),
             Id        = 11,
             StackTime = 54,
             Team      = Team.Dire,
             Ancients  = true,
             Name      = "Top Ancient Camp",
             StackCountTimeAdjustment = 2,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 3
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-1184, 2208, 384),
             CampPosition    = new Vector3(-827, 2278, 384),
             StackPosition   = new Vector3(982, 2251, 384),
             WaitPosition    = new Vector3(-419, 2473, 384),
             Id        = 12,
             StackTime = 54,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Top Medium Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 2
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-2498, 4921, 259),
             CampPosition    = new Vector3(-2470, 4770, 256),
             StackPosition   = new Vector3(-3408, 6349, 384),
             WaitPosition    = new Vector3(-2911, 4896, 256),
             Id           = 13,
             StackTime    = 54,
             Team         = Team.Dire,
             Ancients     = false,
             Name         = "Easy Camp",
             PullTime     = "x:16 / x:46",
             DrawPullTime = true
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-4100, 3300, 256),
             CampPosition    = new Vector3(-4171, 3500, 256),
             StackPosition   = new Vector3(-1773, 3678, 256),
             WaitPosition    = new Vector3(-4137, 4040, 256),
             Id        = 14,
             StackTime = 54.5,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Top Hard Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 2,
             PullTime     = "x:18 / x:48",
             DrawPullTime = true
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(4200, -400, 256),
             CampPosition    = new Vector3(4105, -365, 384),
             StackPosition   = new Vector3(3811, -2238, 256),
             WaitPosition    = new Vector3(4045, -797, 256),
             Id        = 15,
             StackTime = 53.5,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Bot Ancients Camp"
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(4696, 1120, 384),
             CampPosition    = new Vector3(4273, 791, 384),
             StackPosition   = new Vector3(3148, 687, 384),
             WaitPosition    = new Vector3(4001, 745, 384),
             Id        = 16,
             StackTime = 55,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Bot Hard Camp"
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(-1940, 4669, 384),
             CampPosition    = new Vector3(-1984, 4282, 256),
             StackPosition   = new Vector3(-961, 5011, 384),
             WaitPosition    = new Vector3(-1619, 4058, 256),
             Id        = 17,
             StackTime = 55,
             Team      = Team.Dire,
             Ancients  = false,
             Name      = "Top Medium Camp"
         });
         GetCamps.Add(
             new Camp
         {
             OverlayPosition = new Vector3(2527, 478, 384),
             CampPosition    = new Vector3(2685, 110, 384),
             StackPosition   = new Vector3(4425, 11, 384),
             WaitPosition    = new Vector3(3039, 106, 384),
             Id        = 18,
             StackTime = 54,
             Team      = Team.Dire,
             Ancients  = true,
             Name      = "Bot Medium Camp",
             StackCountTimeAdjustment = 3,
             TimeAdjustment           = 1,
             MaxTimeAdjustment        = 1
         });
     }
 }