public async void GetAllLobbies() { GetAllLobbiesResponse getAllLobbiesResponse = await lobbyService.GetAllLobbies(); foreach (LobbyDto lobby in getAllLobbiesResponse.LobbyDtos) { GameObject lobbyButtonObject = Instantiate(lobbyButtonPrefab); lobbyButtonObject.GetComponent <Button>().onClick.AddListener(() => JoinLobby(lobby.Name)); lobbyButtonObject.transform.SetParent(allLobbiesContent.transform, false); lobbyButtonObject.transform.Find("Text").gameObject.GetComponent <Text>().text = lobby.Name; } }
public async Task <GetAllLobbiesResponse> GetAllLobbies() { MessageListener <GetAllLobbiesResponse> getAllLobbiesResponseListener = new MessageListener <GetAllLobbiesResponse>(); getAllLobbiesResponseListener.Subscribe(_messageProcessor); GetAllLobbiesRequest getAllLobbiesRequest = new GetAllLobbiesRequest(); await _networkConnector.SendMessageAsync(getAllLobbiesRequest, CancellationToken.None); GetAllLobbiesResponse getAllLobbiesResponse = await getAllLobbiesResponseListener.ReceiveMessageAsync(); getAllLobbiesResponseListener.Unsubscribe(); return(getAllLobbiesResponse); }