//FixedUpdate to go by time public override void FixedUpdate() { //Freeze enemies if the game is paused if (PauseScreen.shouldPause(PAUSE_LEVEL)) { GetAgent.SetDestination(transform.position); return; } base.FixedUpdate(); }
/// <summary> /// Helper method to initiate the call that gets KeyValue items. /// </summary> /// <param name="clientIdentity">The hawaii client identity.</param> /// <param name="prefix">Specifies the search prefix keyword.</param> /// <param name="size">Specifies the size of result.</param> /// <param name="continuationToken">Specifies the continuation token.</param> /// <param name="onComplete">Specifies an "on complete" delegate callback.</param> /// <param name="stateObject">Specifies a user-defined object.</param> private static void GetAsync( ClientIdentity clientIdentity, string prefix, int size, string continuationToken, ServiceAgent<GetResult>.OnCompleteDelegate onComplete, object stateObject) { GetAgent agent = new GetAgent( KeyValueService.HostName, clientIdentity, prefix, size, continuationToken, stateObject); agent.ProcessRequest(onComplete); }