// Start is called before the first frame update void Start() { this.player = GetComponentInParent <GesturePlayer>(); if (this.player != null) { this.maxHealth = GesturePlayer.MAX_HEALTH_POINT; } this.UpdateText(); }
// Start void Start() { for (int i = 0; i < GameController.GESTURE_PER_ROUND; i++) { var gestureBar = Instantiate(this.gestureBar, gestureBarContainer.transform).GetComponent <GestureBar>(); gestureBar.gestureIndex = i; gestureBar.player = this.player; } this.healthBar.player = this.player; }
// Start void Start() { this.player = GetComponentInParent <GesturePlayer>(); }