// Start is called before the first frame update
 void Start()
 {
     this.player = GetComponentInParent <GesturePlayer>();
     if (this.player != null)
     {
         this.maxHealth = GesturePlayer.MAX_HEALTH_POINT;
     }
     this.UpdateText();
 }
    // Start

    void Start()
    {
        for (int i = 0; i < GameController.GESTURE_PER_ROUND; i++)
        {
            var gestureBar = Instantiate(this.gestureBar, gestureBarContainer.transform).GetComponent <GestureBar>();
            gestureBar.gestureIndex = i;
            gestureBar.player       = this.player;
        }

        this.healthBar.player = this.player;
    }
Example #3
0
    // Start

    void Start()
    {
        this.player = GetComponentInParent <GesturePlayer>();
    }