Example #1
0
        /// <summary>
        /// Unity3d Start handler.
        /// </summary>
        protected virtual void OnEnable()
        {
            // TouchManager might be different in another scene
            touchManager           = TouchManager.Instance;
            gestureManagerInstance = GestureManager.Instance as GestureManagerInstance;

            if (touchManager == null)
            {
                Debug.LogError("No TouchManager found! Please add an instance of TouchManager to the scene!");
            }
            if (gestureManagerInstance == null)
            {
                Debug.LogError("No GesturehManager found! Please add an instance of GesturehManager to the scene!");
            }

            if (sendMessageTarget == null)
            {
                sendMessageTarget = gameObject;
            }
            INTERNAL_Reset();
        }
Example #2
0
        /// <summary>
        /// Unity3d Start handler.
        /// </summary>
        protected virtual void OnEnable()
        {
            // TouchManager might be different in another scene
            touchManager = TouchManager.Instance;
            gestureManagerInstance = GestureManager.Instance as GestureManagerInstance;

            if (touchManager == null)
                Debug.LogError("No TouchManager found! Please add an instance of TouchManager to the scene!");
            if (gestureManagerInstance == null)
                Debug.LogError("No GesturehManager found! Please add an instance of GesturehManager to the scene!");

            if (sendMessageTarget == null) sendMessageTarget = gameObject;
            INTERNAL_Reset();
        }