void Update() { // dont run Update() if there is no gesture listener if (!gestureListener) return; if (!isMoving) { if (Input.GetKeyDown(KeyCode.RightArrow)) { MoveUp(); controller.MoveUp(); } else if (Input.GetKeyDown(KeyCode.LeftArrow)) { MoveDown(); controller.MoveDown(); } else if (Input.GetKeyDown(KeyCode.UpArrow)) { MoveLeft(); } else if (Input.GetKeyDown(KeyCode.DownArrow)) { MoveRight(); } if (gestureListener) { if (gestureListener.IsSwipeRight()) { MoveUp(); controller.MoveUp(); } else if (gestureListener.IsSwipeLeft()) { MoveDown(); controller.MoveDown(); } else if (gestureListener.IsSwipeUp()) { //MoveUp(); } } } else { if (stepsToGo > 0) { if (dir == 1) { posx -= 0.1f; } else if (dir == 2) { posx += 0.1f; } else if (dir == 3) { posz += 0.1f; } else if (dir == 4) { posz -= 0.1f; } stepsToGo--; } else { isMoving = false; dir = 0; } } obj.gameObject.transform.position = new Vector3(posx, posy, posz); }