public void SetUp() { _controlSize = new Size(0, 0); _viewExtent = new Rect(0, 0, 0, 0); _plotCenter = new Point(0, 0); _plotExtent = new Rect(0, 0, 0, 0); _scale = 1d; _plotSize = 0d; _calculator = new GeometryCalculator(); }
public void PackChordsToCircle(float radius_, float chordeLength_) { if (radius_ * 2 < chordeLength_ || radius_ <= 0 || chordeLength_ <= 0) { SceneDirector.Instance.ShowInputWarning(); return; } radius = radius_; chordeLength = chordeLength_; GeometryCalculator calc = new GeometryCalculator(); chordeAngle = (float)calc.CalculateCenterAngle(radius, chordeLength); offestLength = chordeLength * OFFSET_MODIFIER; offsetAngle = (float)calc.CalculateCenterAngle(radius, offestLength); double quotient = 2 * Math.PI / (offsetAngle + chordeAngle); setsPackedCount = (int)Math.Floor(quotient); SceneDirector.Instance.ReportResult(this); }