public void TransformSelf(Geometry3D.Matrix4 m) { var u = m.MultiplyVector3(this); x = u.x; y = u.y; z = u.z; }
public void TransformSelf(Geometry3D.Matrix4 m) { var u = m.MultiplyVector3(this); X = u.X; Y = u.Y; Z = u.Z; }
public Vector3D Transform(Geometry3D.Matrix4 m) { return(m.MultiplyVector3(this)); }