Example #1
0
        private Tuple <int, Vector3> BestQPosition(Obj_AI_Base target, List <Obj_AI_Base> targets, HitChance hitChance)
        {
            var castPos   = Vector3.Zero;
            var totalHits = 0;

            try
            {
                var enemies        = targets.Where(e => e.IsValidTarget(Q.Range * 1.5f)).ToList();
                var enemyPositions = new List <Tuple <Obj_AI_Base, Vector3> >();
                var circle         = new Geometry.Polygon.Circle(Player.Position, Player.BoundingRadius, 30).Points;

                foreach (var h in enemies)
                {
                    var ePred = Q.GetPrediction(h);
                    if (ePred.Hitchance >= hitChance)
                    {
                        circle.Add(Player.Position.Extend(ePred.UnitPosition, Player.BoundingRadius).To2D());
                        enemyPositions.Add(new Tuple <Obj_AI_Base, Vector3>(h, ePred.UnitPosition));
                    }
                }
                var targetPos = target == null ? Vector3.Zero : target.Position;
                if (target == null)
                {
                    var possibilities =
                        ListExtensions.ProduceEnumeration(enemyPositions).Where(p => p.Count > 0).ToList();
                    var count = 0;
                    foreach (var possibility in possibilities)
                    {
                        var mec = MEC.GetMec(possibility.Select(p => p.Item2.To2D()).ToList());
                        if (mec.Radius < Q.Width && possibility.Count > count)
                        {
                            count     = possibility.Count;
                            targetPos = mec.Center.To3D();
                        }
                    }
                }
                if (targetPos.Equals(Vector3.Zero))
                {
                    return(new Tuple <int, Vector3>(totalHits, castPos));
                }
                circle = circle.OrderBy(c => c.Distance(targetPos)).ToList();
                if (!enemyPositions.Any())
                {
                    return(new Tuple <int, Vector3>(totalHits, castPos));
                }

                foreach (var point in circle)
                {
                    var hits           = 0;
                    var containsTarget = false;
                    var direction      = Q.Range * (point.To3D() - Player.Position).Normalized().To2D();
                    var rect1          = new Geometry.Polygon.Rectangle(
                        Player.Position, Player.Position.Extend(Player.Position + direction.To3D(), Q.Range), Q.Width);
                    var rect2 = new Geometry.Polygon.Rectangle(
                        Player.Position,
                        Player.Position.Extend(Player.Position + direction.Rotated(QAngle).To3D(), Q.Range), Q.Width);
                    var rect3 = new Geometry.Polygon.Rectangle(
                        Player.Position,
                        Player.Position.Extend(Player.Position + direction.Rotated(-QAngle).To3D(), Q.Range), Q.Width);
                    foreach (var enemy in enemyPositions)
                    {
                        var bounding = new Geometry.Polygon.Circle(enemy.Item2, enemy.Item1.BoundingRadius * 0.85f);
                        if (bounding.Points.Any(p => rect1.IsInside(p) || rect2.IsInside(p) || rect3.IsInside(p)))
                        {
                            hits++;
                            if (target != null && enemy.Item1.NetworkId.Equals(target.NetworkId))
                            {
                                containsTarget = true;
                            }
                        }
                    }
                    if ((containsTarget || target == null) && hits > totalHits)
                    {
                        totalHits = hits;
                        castPos   = Player.Position.Extend(point.To3D(), Q.Range);
                        if (totalHits >= enemies.Count)
                        {
                            break;
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
            return(new Tuple <int, Vector3>(totalHits, castPos));
        }