public void Init() { a = (Geometry.MinMaxAABB *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <Geometry.MinMaxAABB>() * 100000, UnsafeUtility.AlignOf <Geometry.MinMaxAABB>(), Allocator.Persistent); for (int i = 0; i < 100000; ++i) { a[i] = new Geometry.MinMaxAABB(); } }
public void Init() { rng = new Random(1); a = (Geometry.MinMaxAABB *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <Geometry.MinMaxAABB>() * iterations, UnsafeUtility.AlignOf <Geometry.MinMaxAABB>(), Allocator.Persistent); for (int i = 0; i < iterations; ++i) { a[i] = new Geometry.MinMaxAABB(); } }