public void GetProvinces() { ProvinceList provinces; provinces = GeographicManager.GetProvinces(); Assert.IsTrue(provinces.IsNotEmpty()); }
public void GetProvinces() { List <WebProvince> provinces; provinces = GeographicManager.GetProvinces(GetContext()); Assert.IsTrue(provinces.IsNotEmpty()); }
public void GetCounties() { List <WebCounty> counties; counties = GeographicManager.GetCounties(GetContext()); Assert.IsTrue(counties.IsNotEmpty()); }
public void GetCounties() { CountyList counties; counties = GeographicManager.GetCounties(); Assert.IsTrue(counties.IsNotEmpty()); }
public void GetCitiesBySearchString() { List <WebCity> cities; String searchString; searchString = "Uppsala"; cities = GeographicManager.GetCitiesBySearchString(GetContext(), searchString); Assert.IsTrue(cities.IsNotEmpty()); }
/// <summary> /// A message called when the script instance is being loaded. /// </summary> void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
public void GetByCountyIdentifier() { TaxonCountyOccurrence countyOccurrence; foreach (County county in GeographicManager.GetCounties()) { // Kalmar county is divided into "Öland" // and "Kalmar fastland". if (county.Identifier.ToLower() != "h") { countyOccurrence = GetCountyOccurrencies().GetByCountyIdentifier(county.Identifier); Assert.IsNotNull(countyOccurrence); Assert.AreEqual(county, countyOccurrence.County); } } }
public static WebProvince GetOneProvince(WebServiceContext context) { return(GeographicManager.GetProvinces(context)[0]); }
public static WebCounty GetOneCounty(WebServiceContext context) { return(GeographicManager.GetCounties(context)[0]); }
public static WebCity GetOneCity(WebServiceContext context) { return(GeographicManager.GetCitiesBySearchString(context, "Uppsala")[0]); }
public static List <WebProvince> GetSomeProvinces(WebServiceContext context) { return(GeographicManager.GetProvinces(context)); }
public static List <WebCounty> GetSomeCounties(WebServiceContext context) { return(GeographicManager.GetCounties(context)); }
public static Province GetProvince() { return(GeographicManager.GetProvinces()[0]); }
public static County GetCounty() { return(GeographicManager.GetCounties()[0]); }
public static CountyList GetAllCounties() { return(GeographicManager.GetCounties()); }
// // You can use the following additional attributes as you write your tests: // // Use ClassInitialize to run code before running the first test in the class // [ClassInitialize()] // public static void MyClassInitialize(TestContext testContext) { } // // Use ClassCleanup to run code after all tests in a class have run // [ClassCleanup()] // public static void MyClassCleanup() { } // // Use TestInitialize to run code before running each test // [TestInitialize()] // public void MyTestInitialize() { } // // Use TestCleanup to run code after each test has run // [TestCleanup()] // public void MyTestCleanup() { } // #endregion public static ProvinceList GetAllProvinces() { return(GeographicManager.GetProvinces()); }