Example #1
0
        /// <summary>
        /// Baut ein Terrain-Modell
        /// </summary>
        /// <param name="name">Name des Modells</param>
        /// <param name="heightmap">Height Map Textur</param>
        /// <param name="texture">Textur der Oberfläche</param>
        /// <param name="width">Breite</param>
        /// <param name="height">Höhe</param>
        /// <param name="depth">Tiefe</param>
        /// <param name="texRepeatX">Texturwiederholung Breite</param>
        /// <param name="texRepeatZ">Texturwiederholung Tiefe</param>
        /// <param name="isFile">false, wenn die Texturen Teil der EXE sind (Eingebettete Ressource)</param>
        public static void BuildTerrainModel(string name, string heightmap, string texture, float width, float height, float depth, float texRepeatX = 1, float texRepeatZ = 1, bool isFile = true)
        {
            if (Models.ContainsKey(name))
            {
                throw new Exception("There already is a model with that name. Please choose a different name.");
            }
            GeoModel terrainModel = new GeoModel();

            terrainModel.Name    = name;
            terrainModel.Meshes  = new Dictionary <string, GeoMesh>();
            terrainModel.IsValid = true;

            GeoMeshHitbox meshHitBox = new GeoMeshHitbox(0 + width / 2, 0 + height / 2, 0 + depth / 2, 0 - width / 2, 0 - height / 2, 0 - depth / 2);

            meshHitBox.Model = terrainModel;
            meshHitBox.Name  = name;

            terrainModel.MeshHitboxes = new List <GeoMeshHitbox>();
            terrainModel.MeshHitboxes.Add(meshHitBox);

            GeoTerrain t           = new GeoTerrain();
            GeoMesh    terrainMesh = t.BuildTerrain(new Vector3(0, 0, 0), heightmap, width, height, depth, texRepeatX, texRepeatZ, isFile);

            terrainMesh.Terrain = t;
            GeoMaterial mat = new GeoMaterial();

            mat.BlendMode     = OpenTK.Graphics.OpenGL4.BlendingFactor.OneMinusSrcAlpha;
            mat.ColorDiffuse  = new Vector4(1, 1, 1, 1);
            mat.ColorEmissive = new Vector4(0, 0, 0, 0);
            mat.Name          = name + "-Material";
            mat.SpecularArea  = 512;
            mat.SpecularPower = 0;

            GeoTexture texDiffuse = new GeoTexture(name + "-TextureDiffuse");

            texDiffuse.Filename    = texture;
            texDiffuse.Type        = GeoTexture.TexType.Diffuse;
            texDiffuse.UVMapIndex  = 0;
            texDiffuse.UVTransform = new Vector2(texRepeatX, texRepeatZ);

            bool dictFound = CustomTextures.TryGetValue(CurrentWorld, out Dictionary <string, int> texDict);

            if (dictFound && texDict.ContainsKey(texture))
            {
                texDiffuse.OpenGLID = texDict[texture];
            }
            else
            {
                texDiffuse.OpenGLID = isFile ? HelperTexture.LoadTextureForModelExternal(texture) : HelperTexture.LoadTextureForModelInternal(texture);
                if (dictFound)
                {
                    texDict.Add(texture, texDiffuse.OpenGLID);
                }
            }
            mat.TextureDiffuse = texDiffuse;


            terrainMesh.Material = mat;
            terrainModel.Meshes.Add("Terrain", terrainMesh);
            KWEngine.Models.Add(name, terrainModel);
        }
Example #2
0
        /// <summary>
        /// Baut ein Terrain-Modell
        /// </summary>
        /// <param name="name">Name des Modells</param>
        /// <param name="heightmap">Height Map Textur</param>
        /// <param name="texture">Textur der Oberfläche</param>
        /// <param name="width">Breite</param>
        /// <param name="height">Höhe</param>
        /// <param name="depth">Tiefe</param>
        /// <param name="texRepeatX">Texturwiederholung Breite</param>
        /// <param name="texRepeatZ">Texturwiederholung Tiefe</param>
        /// <param name="isFile">false, wenn die Texturen Teil der EXE sind (Eingebettete Ressource)</param>
        public static void BuildTerrainModel(string name, string heightmap, string texture, float width, float height, float depth, float texRepeatX = 1, float texRepeatZ = 1, bool isFile = true)
        {
            if (Models.ContainsKey(name))
            {
                HelperGeneral.ShowErrorAndQuit("KWEngine::BuildTerrainModel()", "There already is a model with that name. Please choose a different name.");
                return;
            }
            GeoModel terrainModel = new GeoModel();

            terrainModel.Name    = name;
            terrainModel.Meshes  = new Dictionary <string, GeoMesh>();
            terrainModel.IsValid = true;

            GeoMeshHitbox meshHitBox = new GeoMeshHitbox(0 + width / 2, 0 + height / 2, 0 + depth / 2, 0 - width / 2, 0 - height / 2, 0 - depth / 2, null);

            meshHitBox.Model = terrainModel;
            meshHitBox.Name  = name;

            terrainModel.MeshHitboxes = new List <GeoMeshHitbox>();
            terrainModel.MeshHitboxes.Add(meshHitBox);

            GeoTerrain t           = new GeoTerrain();
            GeoMesh    terrainMesh = t.BuildTerrain2(new Vector3(0, 0, 0), heightmap, width, height, depth, texRepeatX, texRepeatZ, isFile);

            terrainMesh.Terrain = t;
            GeoMaterial mat = new GeoMaterial();

            mat.BlendMode     = BlendingFactor.OneMinusSrcAlpha;
            mat.ColorAlbedo   = new Vector4(1, 1, 1, 1);
            mat.ColorEmissive = new Vector4(0, 0, 0, 0);
            mat.Opacity       = 1;
            mat.Metalness     = 0;
            mat.Roughness     = 1;

            GeoTexture texDiffuse = new GeoTexture();

            texDiffuse.Filename    = texture;
            texDiffuse.Type        = TextureType.Albedo;
            texDiffuse.UVMapIndex  = 0;
            texDiffuse.UVTransform = new Vector2(texRepeatX, texRepeatZ);

            bool dictFound = CustomTextures.TryGetValue(CurrentWorld, out Dictionary <string, int> texDict);

            if (dictFound && texDict.ContainsKey(texture))
            {
                texDiffuse.OpenGLID = texDict[texture];
            }
            else
            {
                int texId = isFile ? HelperTexture.LoadTextureForModelExternal(texture) : HelperTexture.LoadTextureForModelInternal(texture);
                texDiffuse.OpenGLID = texId > 0 ? texId : KWEngine.TextureDefault;

                if (dictFound && texId > 0)
                {
                    texDict.Add(texture, texDiffuse.OpenGLID);
                }
            }
            mat.TextureAlbedo = texDiffuse;


            terrainMesh.Material = mat;
            terrainModel.Meshes.Add("Terrain", terrainMesh);
            KWEngine.Models.Add(name, terrainModel);
        }