void CreateUnits() { _units = new Unit[PlanetConfig.UnitSize, PlanetConfig.UnitSize]; GeoRange rect = Surface.Rect / PlanetConfig.UnitSize; for (int x = 0; x < PlanetConfig.UnitSize; x++) { GeoRange tmpRect = rect; for (int y = 0; y < PlanetConfig.UnitSize; y++) { _units[x, y] = CreateUnit(cfg, new Vector2Int(x, y), rect, this, ZoomLevel + 1); rect = rect.NextBottom(); } rect = tmpRect.NextRight(); } }
void CreatePlanetUnits() { _units = new Unit[PlanetConfig.UnitSize, PlanetConfig.UnitSize / 2]; GeoRange rect = new GeoRange(Surface.Rect.Start, Surface.Rect.Width / PlanetConfig.UnitSize, 2 * Surface.Rect.Height / PlanetConfig.UnitSize); for (int x = 0; x < PlanetConfig.UnitSize; x++) { GeoRange tmpRect = rect; for (int y = 0; y < PlanetConfig.UnitSize / 2; y++) { _units[x, y] = CreateUnit(cfg, new Vector2Int(x, y), rect, this, ZoomLevel + 1); rect = rect.NextBottom(); } rect = tmpRect.NextRight(); } }