public void Polygon() { for (int i = 3; i < 9; i++) { var polygon = new RegularPolygon(30.0 / i, i, PolygonOrientation.OnEdge); LineD[] lines = GeoAlgorithms.ConnectPoints(true, polygon.Vertices); CheckSearch(lines); } }
public void ConnectPoints() { PointD p0 = new PointD(0, 0), p1 = new PointD(1, 1), p2 = new PointD(2, 0); CollectionAssert.AreEqual(new LineD[0], GeoAlgorithms.ConnectPoints(false)); CollectionAssert.AreEqual(new LineD[0], GeoAlgorithms.ConnectPoints(true)); CollectionAssert.AreEqual(new LineD[0], GeoAlgorithms.ConnectPoints(false, p0)); CollectionAssert.AreEqual(new LineD[0], GeoAlgorithms.ConnectPoints(true, p0)); CollectionAssert.AreEqual(new[] { new LineD(p0, p1) }, GeoAlgorithms.ConnectPoints(false, p0, p1)); CollectionAssert.AreEqual(new[] { new LineD(p0, p1), new LineD(p1, p0) }, GeoAlgorithms.ConnectPoints(true, p0, p1)); CollectionAssert.AreEqual(new[] { new LineD(p0, p1), new LineD(p1, p2) }, GeoAlgorithms.ConnectPoints(false, p0, p1, p2)); CollectionAssert.AreEqual(new[] { new LineD(p0, p1), new LineD(p1, p2), new LineD(p2, p0) }, GeoAlgorithms.ConnectPoints(true, p0, p1, p2)); }