// Called when the node enters the scene tree for the first time. public override void _Ready() { netDisplayManager = new NetManager(); AddChild(netDisplayManager); Regenerate(); // tmp for debug //DebugGetFitness(genetic); //genetic.SelectionTest(); //DebugGetFitness(genetic); //genetic.MutationTest(); //DebugGetFitness(genetic); //genetic.BreedingTest(); //DebugGetFitness(genetic); // genetic.RunFullCycle(); DebugGetFitness(genetic); GD.Print(genetic.GetMostFittedData()); // // tmp for debug }