public DatabaseInfoData(string _Version, int _PlayerId) { this.Id = 1; // Only one record this.Version = _Version; this.PlayerId = _PlayerId; this.CreationTimestamp = GenericUtilities.GetTimestampForNow(); }
public LogInfoData(string _Session, InfoEvent _Event, string _Parameters) { this.Session = _Session; this.Event = _Event; this.Parameters = _Parameters; this.Timestamp = GenericUtilities.GetTimestampForNow(); }
public void StopLeadingHorseByReins(Player player) { player.UnequipEquippedItem(); horse.horseBehavior.PutHorseOnLead(false); headGear.anim.Play("OnHorse"); GenericUtilities.EnableAllColliders(transform, true); }
private void Update() { hpText.text = Mathf.CeilToInt(LocalInfo.PlayerHealth).ToString(); hpText.color = TextGradient.Evaluate(GenericUtilities.ToPercent01(0, 100, LocalInfo.PlayerHealth)); HealthBar.GetComponent <Image>().color = HpGradient.Evaluate(GenericUtilities.ToPercent01(0, 100, LocalInfo.PlayerHealth)); hpBarParent.localScale = new Vector3(Mathf.Clamp(LocalInfo.PlayerHealth, 0, 100) / 100, hpBarParent.localScale.y, hpBarParent.localScale.z); }
public LogLearnData(string _Session, string _PlaySession, MiniGameCode _MiniGame, DbTables _table, string _elementId, float _score) { this.Session = _Session; this.PlaySession = _PlaySession; this.MiniGame = _MiniGame; this.TableName = _table.ToString(); this.ElementId = _elementId; this.Score = _score; this.Timestamp = GenericUtilities.GetTimestampForNow(); }
private void AddCoveringGuard(GuardStateBrainPBT guard) { GenericUtilities.SafelyAddItemToList(guard, _coveringGuards); // old implementation reliant on searchmodebehaviour // guard.GetComponent<SearchModeBehaviour>().InitSearch( // this, _searchTrack.Exits[_assignedExitIndex] // ); _assignedExitIndex++; }
public List <float> GetLatestScoresForMiniGame(MiniGameCode minigameCode, int nLastDays) { int fromTimestamp = GenericUtilities.GetRelativeTimestampFromNow(-nLastDays); string query = string.Format("SELECT * FROM LogPlayData WHERE MiniGame = '{0}' AND Timestamp < {1}", (int)minigameCode, fromTimestamp); List <LogPlayData> list = dbManager.FindLogPlayDataByQuery(query); List <float> scores = list.ConvertAll(x => x.Score); return(scores); }
public LogPlayData(string _Session, string _PlaySession, MiniGameCode _MiniGame, PlayEvent _PlayEvent, PlaySkill _PlaySkill, float _Score, string _RawData) { this.Session = _Session; this.PlaySession = _PlaySession; this.MiniGame = _MiniGame; this.PlayEvent = _PlayEvent; this.PlaySkill = _PlaySkill; this.Score = _Score; this.RawData = _RawData; this.Timestamp = GenericUtilities.GetTimestampForNow(); }
private void PutOnBridle(Player player) { headGear = player.currentlyEquippedItem.GetComponent <HorseGear> (); player.UnequipEquippedItem(); headGear.transform.position = bridleTransform.position; headGear.transform.rotation = bridleTransform.rotation; headGear.transform.SetParent(bridleTransform); headGear.anim.Play("OnHorse"); GenericUtilities.EnableAllColliders(headGear.transform, false); }
public Response ConvertData(string Name, float Number) { var response = new Response() { Name = Name, NumberName = GenericUtilities.ConvertNumberToWords(Number), success = true }; return(response); }
void Start() { foreach (var enumValue in GenericUtilities.SortEnums <MiniGameCode>()) { MiniGameCode code = enumValue; var btnGO = Instantiate(buttonPrefab); btnGO.transform.SetParent(this.transform); btnGO.GetComponentInChildren <Text>().text = (enumValue.ToString()).Replace("_", "\n"); btnGO.GetComponent <Button>().onClick.AddListener(() => { tester.SimulateMiniGame(code); }); } Destroy(buttonPrefab); }
public void TestInsertLogMoodData() { var newData = new LogMoodData(); newData.Session = UnityEngine.Random.Range(0, 10).ToString(); newData.Timestamp = GenericUtilities.GetTimestampForNow(); newData.MoodValue = RND.Range(0, 20); this.dbManager.Insert(newData); PrintOutput("Inserted new LogMoodData: " + newData.ToString()); }
public void Teacher_LastNMoods() { var list = teacherAI.GetLastMoodData(10); string output = "Latest 10 moods:\n"; foreach (var data in list) { output += GenericUtilities.FromTimestamp(data.Timestamp) + ": " + data.ToString() + "\n"; } PrintOutput(output); }
public void Teacher_ScoreHistoryCurrentJourneyPosition() { var list = teacherAI.GetScoreHistoryForCurrentJourneyPosition(); string output = "Score history for the current journey position (" + playerProfile.CurrentJourneyPosition.ToString() + ") in the PlayerProfile:\n"; foreach (var data in list) { output += GenericUtilities.FromTimestamp(data.Timestamp) + ": " + data.Score + "\n"; } PrintOutput(output); }
public void LeadIsDropped(Player player) { headGearAttachment.anim.Play("Hanging"); headGearAttachment.transform.position = leadTransformHanging.position; headGearAttachment.transform.rotation = leadTransformHanging.rotation; headGearAttachment.transform.SetParent(leadTransformHanging); StopLeadingHorse(player); //set lead and halter colliders to disabled again, bc they get enabled along with horse colliders when dropping the lead GenericUtilities.EnableAllColliders(headGear.transform, false); GenericUtilities.EnableAllColliders(headGearAttachment.transform, false); }
private void PutOnLead(Player player) { headGearAttachment = player.currentlyEquippedItem.GetComponent <HorseGear> (); player.UnequipEquippedItem(); headGearAttachment.transform.position = leadTransformLeading.position; headGearAttachment.transform.rotation = leadTransformLeading.rotation; headGearAttachment.transform.SetParent(leadTransformLeading); GenericUtilities.EnableAllColliders(headGearAttachment.transform, false); StartLeadingHorse(player); }
public void TestInsertLogInfoData() { var newData = new LogInfoData(); newData.Session = UnityEngine.Random.Range(0, 10).ToString(); newData.Timestamp = GenericUtilities.GetTimestampForNow(); newData.Event = InfoEvent.Book; newData.Parameters = "test:1"; this.dbManager.Insert(newData); PrintOutput("Inserted new LogInfoData: " + newData.ToString()); }
public void TieHorseToPost(Player player) { StopLeadingHorse(player); player.UnequipEquippedItem(); headGearAttachment.anim.Play("Tied"); transform.SetParent(player.nearestInteractable.transform); transform.localPosition = positionOnPost; headGearAttachment.transform.position = leadTransformTied.position; headGearAttachment.transform.rotation = leadTransformTied.rotation; headGearAttachment.transform.SetParent(leadTransformTied); horse.horseBehavior.TieHorseToPost(true); GenericUtilities.EnableAllColliders(transform, true); }
public void Dismount(Player player) { player.UnequipEquippedItem(); horse.horseBehavior.RidingHorse(false); player.transform.position = playerLeadingPos.position; player.transform.rotation = playerLeadingPos.rotation; player.playerModel.transform.position = player.transform.position; player.playerModel.transform.rotation = player.transform.rotation; player.playerModel.transform.SetParent(player.transform); //enable all colliders (but only trigger really matters, right? GenericUtilities.EnableAllColliders(transform, true); }
private void PutOnSaddleAndPad(Player player) { backGear = player.currentlyEquippedItem.GetComponent <HorseGear> (); backGear.girth.position = backGear.girthPosOnHorse.position; backGear.girth.rotation = backGear.girthPosOnHorse.rotation; player.UnequipEquippedItem(); backGear.transform.position = saddleTransform.position; backGear.transform.rotation = saddleTransform.rotation; backGear.transform.SetParent(saddleTransform); GenericUtilities.EnableAllColliders(backGear.transform, false); }
public void TestInsertScoreData() { int rndTableValue = RND.Range(0, 7); DbTables rndTable = DbTables.Letters; string rndId = ""; switch (rndTableValue) { case 0: rndTable = DbTables.Letters; rndId = RandomHelper.GetRandom(dbManager.GetAllLetterData()).GetId(); break; case 1: rndTable = DbTables.Words; rndId = RandomHelper.GetRandom(dbManager.GetAllWordData()).GetId(); break; case 2: rndTable = DbTables.Phrases; rndId = RandomHelper.GetRandom(dbManager.GetAllPhraseData()).GetId(); break;; case 3: rndTable = DbTables.MiniGames; rndId = RandomHelper.GetRandom(dbManager.GetAllMiniGameData()).GetId(); break; case 4: rndTable = DbTables.PlaySessions; rndId = RandomHelper.GetRandom(dbManager.GetAllPlaySessionData()).GetId(); break; case 5: rndTable = DbTables.Stages; rndId = RandomHelper.GetRandom(dbManager.GetAllStageData()).GetId(); break; case 6: rndTable = DbTables.Rewards; rndId = RandomHelper.GetRandom(dbManager.GetAllRewardData()).GetId(); break; } var lastAccessTimestamp = GenericUtilities.GetRelativeTimestampFromNow(-RND.Range(0, 5)); var score = RND.Range(0f, 1f); this.dbManager.Debug_UpdateScoreData(rndTable, rndId, score, lastAccessTimestamp); PrintOutput("Inserted (or replaced) new ScoreData: " + lastAccessTimestamp.ToString()); }
public void AddSearchingGuard(GuardStateBrainPBT guard) { if (_searchingInProgress) { guard.SearchPoint = GetNextSearchPoint(); } GenericUtilities.SafelyAddItemToList(guard, _searchingGuards); // if (_searchTrack.Exits.Count > 0) // { // guard.GetComponent<SearchModeBehaviour>().InitSearch( // this, _searchTrack.Exits[0] // ); // } }
public void OnEnable() { m_classList.Window = Window; m_classList.OnEnable(); m_bodyEditor.Window = Window; m_bodyEditor.OnEnable(); m_classList.SelectionChanged += label => { m_bodyEditor.Set(label?.Source); }; foreach (var charClass in GenericUtilities.FindAllDerivedTypes <CharacterClass>()) { m_classList.Add((CharacterClass)System.Activator.CreateInstance(charClass)); } }
public void TestInsertLogPlayData() { var newData = new LogPlayData(); newData.Session = UnityEngine.Random.Range(0, 10).ToString(); newData.Timestamp = GenericUtilities.GetRelativeTimestampFromNow(-RND.Range(0, 5)); newData.PlaySession = "1.1.1"; newData.MiniGame = MiniGameCode.Balloons_counting; newData.Score = RND.Range(0, 1f); newData.PlayEvent = RND.value > 0.5f ? PlayEvent.GameFinished : PlayEvent.Skill; newData.PlaySkill = PlaySkill.Logic; newData.RawData = "TEST"; this.dbManager.Insert(newData); PrintOutput("Inserted new LogPlayData: " + newData.ToString()); }
void Update() { if (!isLocalPlayer) { return; } float x = Input.GetAxis("Horizontal"); // X- = A ,X+ = D float z = Input.GetAxis("Vertical"); // Z- = S ,Z+ = W Vector3 move = transform.right * x + transform.forward * z; if (move.magnitude > 1) { move.Normalize(); } controller.Move(move.normalized * move.magnitude * Lerp(speed * CrouchedPlayerSpeedFactor, speed, GenericUtilities.ToPercent01(CrouchedHeight, UprightHeight, HeightBuffer)) * Time.deltaTime); if (InputManager.GetBindDown("Jump") && isGrounded && !LocalInfo.IsPaused) { velocity.y = Sqrt(jumpForce * -2 * gravity); if (anim != null) { anim.Jump = true; } } controller.Move(velocity * Time.deltaTime); if (InputManager.GetBindDown("Crouch")) { stamina -= StaminaLossPerCrouch; } if (InputManager.GetBind("Crouch")) { SetHeightBuffer(Clamp(HeightBuffer - ((CrouchSpeedMultiplier * 5) * Time.deltaTime * stamina), CrouchedHeight, UprightHeight)); stamina = Clamp01(stamina + (StaminaGainPerSecond / 3) * Time.deltaTime); } else { SetHeightBuffer(Clamp(HeightBuffer + ((CrouchSpeedMultiplier * 5) * Time.deltaTime), CrouchedHeight, UprightHeight)); stamina = Clamp01(stamina + StaminaGainPerSecond * Time.deltaTime); } }
public void TestInsertLogLearnData() { var newData = new LogLearnData(); newData.Session = UnityEngine.Random.Range(0, 10).ToString(); newData.Timestamp = GenericUtilities.GetTimestampForNow(); newData.PlaySession = "1.1.1"; newData.MiniGame = MiniGameCode.Assessment_LetterShape; bool useLetter = RND.value > 0.5f; newData.TableName = useLetter ? "LetterData" : "WordData"; newData.ElementId = useLetter ? RandomHelper.GetRandom(dbManager.GetAllLetterData()).GetId() : RandomHelper.GetRandom(dbManager.GetAllWordData()).GetId(); newData.Score = RND.Range(-1f, 1f); this.dbManager.Insert(newData); PrintOutput("Inserted new LogLearnData: " + newData.ToString()); }
private void PutOnHalterAndLead(Player player) { //store this here so that I can still access it once it's been unequipped Equippable combinedEquippable = player.currentlyEquippedItem; foreach (Transform child in player.currentlyEquippedItem.transform) { Debug.Log("equipping " + child); horseGearType type = child.GetComponent <HorseGear> ().type; switch (type) { case horseGearType.HALTER: headGear = child.GetComponent <HorseGear> (); headGear.transform.position = halterTransform.position; headGear.transform.rotation = halterTransform.rotation; GenericUtilities.EnableAllColliders(headGear.transform, false); break; case horseGearType.LEAD: headGearAttachment = child.GetComponent <HorseGear> (); headGearAttachment.transform.position = leadTransformLeading.position; headGearAttachment.transform.rotation = leadTransformLeading.rotation; GenericUtilities.EnableAllColliders(headGearAttachment.transform, false); break; } } headGear.transform.SetParent(halterTransform); headGearAttachment.transform.SetParent(leadTransformLeading); player.UnequipEquippedItem(); combinedEquippable.transform.SetParent(headGear.transform); StartLeadingHorse(player); }
public static Int32 Main(String[] args) { PortScannerOptions optionsParser = new PortScannerOptions(); List <String> nonOptionArgs = optionsParser.Parse(args); if (nonOptionArgs.Count < 3) { Console.WriteLine("Please give the remote-host, minPort and maxPort"); optionsParser.PrintUsage(); return(-1); } else if (nonOptionArgs.Count > 3) { Console.WriteLine("Expected 3 non-option arguments, you gave {0}", nonOptionArgs.Count); optionsParser.PrintUsage(); return(-1); } String remoteHost = nonOptionArgs[0]; String minPortString = nonOptionArgs[1]; String maxPortString = nonOptionArgs[2]; UInt16 minPort = UInt16.Parse(minPortString); UInt16 maxPort = UInt16.Parse(maxPortString); TimeSpan timeout = optionsParser.timeoutMilliseconds.isSet ? new TimeSpan(0, 0, 0, 0, (Int32)optionsParser.timeoutMilliseconds.ArgValue) : TimeSpan.Zero; IPAddress remoteHostIP = GenericUtilities.ResolveHost(remoteHost); PortScanner portScanner = new PortScanner(remoteHostIP, minPort, maxPort, optionsParser.maxThreadCount.ArgValue, timeout, optionsParser.sleepTimeMilliseconds.ArgValue); portScanner.Scan(); return(0); }
public void CreateItem() { if (!m_loaded) { return; } var context = new GenericMenu(); foreach (var type in GenericUtilities.FindAllDerivedTypes <ItemDefinition>()) { var newItemTemplate = (ItemDefinition)Activator.CreateInstance(type); context.AddItem(new GUIContent(newItemTemplate.ReadableType()), false, () => { newItemTemplate.DisplayName = $"new {newItemTemplate.ReadableType()}{(m_itemListEditor.ItemCount + 1)}"; m_itemListEditor.Add(newItemTemplate); }); } context.ShowAsContext(); }
private void FixedUpdate() { controller.height = HeightBuffer; controller.center = new Vector3(0, (HeightBuffer / 2) + .15f, 0); if (!isLocalPlayer) { return; } if (groundTracer.isGrounded) { if (velocity.y <= 0) { velocity.y = Clamp(velocity.y - 5 * Time.fixedDeltaTime, -10, 10); } isGrounded = true; } else { velocity.y += gravity * Time.fixedDeltaTime; isGrounded = false; } if (anim != null) { //Planar Movement PlanarMovement = ((transform.position - LastLocation) / Time.deltaTime); var vecmag = PlanarMovement.magnitude / 10; var angle = Atan2(PlanarMovement.x, PlanarMovement.z) - (transform.rotation.eulerAngles.y * Mathf.Deg2Rad); var movDir = new Vector2(Cos(angle), Sin(angle)) * (vecmag > .01 ? vecmag : 0); anim.MoveDirection = movDir; anim.MoveSpeed = PlanarMovement.magnitude * (AnimationSpeedMultiplier / 10); anim.PlayerAlt = GenericUtilities.ToPercent01(CrouchedHeight, UprightHeight, HeightBuffer); anim.Grounded = isGrounded; LastLocation = transform.position; } }