private void OnTriggerStay2D(Collider2D collision) { if (ColliderUtils.HasBallCollided(collision)) { GameObject player = this.gameObject.transform.parent.parent.parent.gameObject; GameObject ballGameObject = collision.gameObject; BallController ballControlerScript = BallUtils.FetchBallControllerScript(ballGameObject); PlayerStatus currentPlayerStatus = PlayerUtils.FetchPlayerStatusScript(player); GenericPlayerBehaviour genericPlayerBehaviourScript = PlayerUtils.FetchCorrespondingPlayerBehaviourScript(player, currentPlayerStatus); if (ballControlerScript.IsMoving && ballControlerScript.IsHit && !ballControlerScript.IsPitched) { if (PlayerUtils.HasPitcherPosition(player) && !ballControlerScript.IsTargetedByFielder && !ballControlerScript.IsInFoulState) { ballControlerScript.IsTargetedByPitcher = true; ((PitcherBehaviour)genericPlayerBehaviourScript).CalculatePitcherTriggerInterraction(ballGameObject, genericPlayerBehaviourScript, currentPlayerStatus); } if (PlayerUtils.HasFielderPosition(player) && !ballControlerScript.IsTargetedByFielder && !ballControlerScript.IsTargetedByPitcher && !ballControlerScript.IsInFoulState) { GameObject nearestFielder = TeamUtils.GetNearestFielderFromGameObject(ballGameObject); PlayerStatus nearestFielderStatus = PlayerUtils.FetchPlayerStatusScript(nearestFielder); if (nearestFielderStatus.PlayerFieldPosition == currentPlayerStatus.PlayerFieldPosition) { ((FielderBehaviour)genericPlayerBehaviourScript).CalculateFielderTriggerInterraction(genericPlayerBehaviourScript); } } } } }
public void TagOutAimAction(GameObject actionUser, GameObject actionTarget) { PlayerStatus actionUserStatusScript = PlayerUtils.FetchPlayerStatusScript(actionUser); GenericPlayerBehaviour genericPlayerBehaviourScript = PlayerUtils.FetchCorrespondingPlayerBehaviourScript(actionUser, actionUserStatusScript); genericPlayerBehaviourScript.TargetPlayerToTagOut = actionTarget; PlayersTurnManager.IsCommandPhase = false; }
public static GenericPlayerBehaviour FetchCorrespondingPlayerBehaviourScript(GameObject player, PlayerStatus playerStatus) { GenericPlayerBehaviour genericPlayerBehaviour = null; switch (playerStatus.PlayerFieldPosition) { case PlayerFieldPositionEnum.BATTER: genericPlayerBehaviour = FetchBatterBehaviourScript(player); break; case PlayerFieldPositionEnum.PITCHER: genericPlayerBehaviour = FetchPitcherBehaviourScript(player); break; case PlayerFieldPositionEnum.RUNNER: genericPlayerBehaviour = FetchRunnerBehaviourScript(player); break; case PlayerFieldPositionEnum.CATCHER: genericPlayerBehaviour = FetchCatcherBehaviourScript(player); break; case PlayerFieldPositionEnum.FIRST_BASEMAN: genericPlayerBehaviour = FetchFielderBehaviourScript(player); break; case PlayerFieldPositionEnum.SECOND_BASEMAN: genericPlayerBehaviour = FetchFielderBehaviourScript(player); break; case PlayerFieldPositionEnum.THIRD_BASEMAN: genericPlayerBehaviour = FetchFielderBehaviourScript(player); break; case PlayerFieldPositionEnum.SHORT_STOP: genericPlayerBehaviour = FetchFielderBehaviourScript(player); break; case PlayerFieldPositionEnum.LEFT_FIELDER: genericPlayerBehaviour = FetchFielderBehaviourScript(player); break; case PlayerFieldPositionEnum.CENTER_FIELDER: genericPlayerBehaviour = FetchFielderBehaviourScript(player); break; case PlayerFieldPositionEnum.RIGHT_FIELDER: genericPlayerBehaviour = FetchFielderBehaviourScript(player); break; default: break; } return(genericPlayerBehaviour); }
public void CalculatePitcherTriggerInterraction(GameObject ballGameObject, GenericPlayerBehaviour genericPlayerBehaviourScript, PlayerStatus playerStatus) { BallController ballControlerScript = BallUtils.FetchBallControllerScript(ballGameObject); ballControlerScript.IsTargetedByPitcher = true; genericPlayerBehaviourScript.HasSpottedBall = true; playerStatus.IsAllowedToMove = true; genericPlayerBehaviourScript.Target = ballGameObject.transform.position; this.transform.rotation = Quaternion.identity; }
public void AimForTheBall(GenericPlayerBehaviour playerBehaviour) { GameObject player = playerBehaviour.gameObject; PlayerStatus playerStatus = PlayerUtils.FetchPlayerStatusScript(player); BallController ballControlerScript = BallUtils.FetchBallControllerScript(BallGameObject); ballControlerScript.IsTargetedByFielder = true; playerBehaviour.HasSpottedBall = true; playerStatus.IsAllowedToMove = true; playerBehaviour.Target = ballGameObject.transform.position; player.transform.rotation = Quaternion.identity; }
public void PassBallAction(GameObject actionUser, GameObject actionTarget) { PlayersTurnManager playersTurnManager = GameUtils.FetchPlayersTurnManager(); playersTurnManager.TurnState = TurnStateEnum.STANDBY; PlayerStatus actionUserStatus = PlayerUtils.FetchPlayerStatusScript(actionUser); GenericPlayerBehaviour actionUserGenericBehaviour = PlayerUtils.FetchCorrespondingPlayerBehaviourScript(actionUser, actionUserStatus); BallControllerScript.gameObject.transform.SetParent(null); ballGameObject.SetActive(true); BallControllerScript.BallHeight = BallHeightEnum.LOW; BallControllerScript.IsPassed = true; BallControllerScript.IsHit = false; BallControllerScript.Target = actionTarget.transform.position; BallControllerScript.IsHeld = false; BallControllerScript.CurrentPasser = actionUser; actionUserGenericBehaviour.IsHoldingBall = false; }
public void CalculatePitcherColliderInterraction(GameObject ballGameObject, BallController ballControllerScript, GenericPlayerBehaviour genericPlayerBehaviourScript) { int runnersOnFieldCount = -1; List <GameObject> runners = PlayerUtils.GetRunnersOnField(); runnersOnFieldCount = runners.Count; if (runnersOnFieldCount < 1) { return; } //Choose the runner who just hit the ball GameObject runnerToGetOut = runners.Last(); bool hasIntercepted = false; PlayersTurnManager playersTurnManager = GameUtils.FetchPlayersTurnManager(); if (ballControllerScript.BallHeight == BallHeightEnum.HIGH || ballControllerScript.BallHeight == BallHeightEnum.LOW) { GameManager gameManager = GameUtils.FetchGameManager(); DialogBoxManager dialogBoxManagerScript = GameUtils.FetchDialogBoxManager(); dialogBoxManagerScript.DisplayDialogAndTextForGivenAmountOfTime(1f, false, "TAG OUT !!!!!!!"); ballControllerScript.Target = null; PlayerActionsManager.InterceptBall(ballGameObject, ballControllerScript, genericPlayerBehaviourScript); hasIntercepted = true; gameManager.AttackTeamRunnerList.Remove(runnerToGetOut); runnerToGetOut.SetActive(false); playersTurnManager.UpdatePlayerTurnQueue(runnerToGetOut); gameManager.AttackTeamBatterListClone.First().SetActive(true); RunnerBehaviour runnerBehaviourScript = PlayerUtils.FetchRunnerBehaviourScript(runnerToGetOut); BatterBehaviour batterBehaviourScript = PlayerUtils.FetchBatterBehaviourScript(gameManager.AttackTeamBatterListClone.First()); batterBehaviourScript.EquipedBat = runnerBehaviourScript.EquipedBat; runnerBehaviourScript.EquipedBat = null; if (runnersOnFieldCount == 1) { GameData.isPaused = true; StartCoroutine(gameManager.WaitAndReinit(dialogBoxManagerScript, PlayerUtils.FetchPlayerStatusScript(gameManager.AttackTeamBatterListClone.First()), FieldBall)); return; } else { GameObject bat = batterBehaviourScript.EquipedBat; bat.transform.SetParent(null); bat.transform.position = FieldUtils.GetBatCorrectPosition(batterBehaviourScript.transform.position); bat.transform.rotation = Quaternion.Euler(0f, 0f, -70f); bat.transform.SetParent(gameManager.AttackTeamBatterListClone.First().transform); batterBehaviourScript.EquipedBat.SetActive(true); TeamUtils.AddPlayerTeamMember(PlayerFieldPositionEnum.BATTER, batterBehaviourScript.gameObject, TeamUtils.GetBaseballPlayerOwner(batterBehaviourScript.gameObject)); } } if (runnersOnFieldCount >= 1) { if (!hasIntercepted) { PlayerActionsManager.InterceptBall(ballGameObject, ballControllerScript, genericPlayerBehaviourScript); } PlayerActionsManager playerActionsManager = GameUtils.FetchPlayerActionsManager(); PlayerAbilities playerAbilities = PlayerUtils.FetchPlayerAbilitiesScript(this.gameObject); playerAbilities.ReinitAbilities(); PlayerAbility passPlayerAbility = new PlayerAbility("Pass to fielder", AbilityTypeEnum.BASIC, AbilityCategoryEnum.NORMAL, playerActionsManager.GenericPassAction, this.gameObject, true); playerAbilities.AddAbility(passPlayerAbility); playersTurnManager.TurnState = TurnStateEnum.PITCHER_TURN; PlayersTurnManager.IsCommandPhase = true; } }
public static void InterceptBall(GameObject ballGameObject, BallController ballControllerScript, GenericPlayerBehaviour genericPlayerBehaviourScript) { ballControllerScript.BallHeight = BallHeightEnum.NONE; ballGameObject.transform.position = genericPlayerBehaviourScript.gameObject.transform.position; ballGameObject.transform.rotation = Quaternion.identity; ballGameObject.transform.SetParent(genericPlayerBehaviourScript.gameObject.transform); ballGameObject.SetActive(false); ballControllerScript.CurrentHolder = genericPlayerBehaviourScript.gameObject; ballControllerScript.IsHeld = true; ballControllerScript.IsHit = false; ballControllerScript.IsPassed = false; ballControllerScript.Target = null; ballControllerScript.IsMoving = false; ballControllerScript.IsTargetedByPitcher = false; genericPlayerBehaviourScript.IsHoldingBall = true; genericPlayerBehaviourScript.HasSpottedBall = false; genericPlayerBehaviourScript.Target = null; }
private void OnCollisionEnter2D(Collision2D collision) { PlayerStatus playerStatusScript = PlayerUtils.FetchPlayerStatusScript(this.gameObject); GenericPlayerBehaviour genericPlayerBehaviourScript = PlayerUtils.FetchCorrespondingPlayerBehaviourScript(this.gameObject, playerStatusScript); if (ColliderUtils.HasBallCollided(collision.collider)) { GameObject ballGameObject = collision.collider.gameObject; BallController ballControllerScript = BallUtils.FetchBallControllerScript(ballGameObject); if (PlayerUtils.HasCatcherPosition(this.gameObject) && ballControllerScript.CurrentPasser != this.gameObject) { CatcherBehaviour catcherBehaviour = (CatcherBehaviour)genericPlayerBehaviourScript; if (catcherBehaviour.CatcherMode == ModeConstants.CATCHER_FIELDER_MODE) { PlayerActionsManager.InterceptBall(ballGameObject, ballControllerScript, genericPlayerBehaviourScript); catcherBehaviour.CatcherMode = ModeConstants.CATCHER_NORMAL_MODE; this.gameObject.transform.position = FieldUtils.GetTileCenterPositionInGameWorld(FieldUtils.GetCatcherZonePosition()); catcherBehaviour.IsoRenderer.ReinitializeAnimator(); } PlayersTurnManager playersTurnManager = GameUtils.FetchPlayersTurnManager(); playersTurnManager.TurnState = TurnStateEnum.CATCHER_TURN; PlayersTurnManager.IsCommandPhase = true; } else if (PlayerUtils.HasFielderPosition(this.gameObject) && !ballControllerScript.IsPitched && ballControllerScript.CurrentPasser != this.gameObject) { ((FielderBehaviour)genericPlayerBehaviourScript).CalculateFielderColliderInterraction(ballGameObject, ballControllerScript, genericPlayerBehaviourScript); } else if (PlayerUtils.HasPitcherPosition(this.gameObject) && !ballControllerScript.IsPitched && !ballControllerScript.IsPassed && ballControllerScript.CurrentPasser != this.gameObject) { ((PitcherBehaviour)genericPlayerBehaviourScript).CalculatePitcherColliderInterraction(ballGameObject, ballControllerScript, genericPlayerBehaviourScript); } } else if (ColliderUtils.HasPlayerCollided(collision)) { if (PlayerUtils.HasFielderPosition(this.gameObject) && genericPlayerBehaviourScript.IsHoldingBall && PlayerUtils.HasRunnerPosition(collision.gameObject)) { PlayerStatus runnerToTagOutStatus = PlayerUtils.FetchPlayerStatusScript(collision.transform.gameObject); RunnerBehaviour runnerBehaviourScript = ((RunnerBehaviour)PlayerUtils.FetchCorrespondingPlayerBehaviourScript(collision.transform.gameObject, runnerToTagOutStatus)); if (!runnerBehaviourScript.IsSafe) { ((FielderBehaviour)genericPlayerBehaviourScript).TagOutRunner(collision.transform.gameObject); } else { ((FielderBehaviour)genericPlayerBehaviourScript).ReplanAction(); } } } else { if (PlayerUtils.HasRunnerPosition(this.gameObject)) { if (!ColliderUtils.IsBaseTile(collision.gameObject.name)) { return; } if (genericPlayerBehaviourScript == null) { return; } if (!genericPlayerBehaviourScript.IsPrepared) { return; } RunnerBehaviour runnerBehaviour = ((RunnerBehaviour)genericPlayerBehaviourScript); BaseEnum baseReached = runnerBehaviour.NextBase; if (baseReached == BaseEnum.HOME_BASE && runnerBehaviour.HasPassedThroughThreeFirstBases()) { //win a point automaticaly without issuing commands if arrived at home base after a complete turn runnerBehaviour.CalculateRunnerColliderInterraction(FieldUtils.GetTileEnumFromName(collision.gameObject.name), true); } else if (baseReached == BaseEnum.FIRST_BASE && runnerBehaviour.IsInWalkState) { //Walk done after 4 ball from pitcher runnerBehaviour.CalculateRunnerColliderInterraction(FieldUtils.GetTileEnumFromName(collision.gameObject.name)); PlayersTurnManager playersTurnManager = GameUtils.FetchPlayersTurnManager(); playersTurnManager.TurnState = TurnStateEnum.PITCHER_TURN; PlayersTurnManager.IsCommandPhase = true; } else if (baseReached == BaseEnum.HOME_BASE) { //automaticaly run to next base, no need for command input runnerBehaviour.CalculateRunnerColliderInterraction(FieldUtils.GetTileEnumFromName(collision.gameObject.name)); runnerBehaviour.GoToNextBase(baseReached, true); } else { //Runner next turn runnerBehaviour.CalculateRunnerColliderInterraction(FieldUtils.GetTileEnumFromName(collision.gameObject.name), true); } } } }
public void CalculateFielderColliderInterraction(GameObject ballGameObject, BallController ballControllerScript, GenericPlayerBehaviour genericPlayerBehaviourScript) { float passSuccessRate; if (ballControllerScript.IsPassed) { passSuccessRate = ActionCalculationUtils.CalculatePassSuccessRate(this.gameObject, ballControllerScript.CurrentHolder, ballControllerScript.BallHeight); } else { passSuccessRate = 100f; } if (ActionCalculationUtils.HasActionSucceeded(passSuccessRate)) { PlayerActionsManager.InterceptBall(ballGameObject, ballControllerScript, genericPlayerBehaviourScript); PlayerStatus fielderStatus = PlayerUtils.FetchPlayerStatusScript(this.gameObject); PlayersTurnManager playersTurnManager = GameUtils.FetchPlayersTurnManager(); playersTurnManager.TurnState = TurnStateEnum.FIELDER_TURN; playersTurnManager.CurrentFielderTypeTurn = fielderStatus.PlayerFieldPosition; PlayersTurnManager.IsCommandPhase = true; } }
public void CalculateFielderTriggerInterraction(GenericPlayerBehaviour genericPlayerBehaviourScript) { PlayerActionsManager playerActionsManager = GameUtils.FetchPlayerActionsManager(); playerActionsManager.AimForTheBall(genericPlayerBehaviourScript); }