public EaseF(string s) { string[] strings = s.Split(' '); Dir = GenericMarshal.StringTo <int>(strings[0]); Type = GenericMarshal.StringTo <int>(strings[1]); Param = GenericMarshal.StringTo <float[]>(strings[2]); }
public BoolVector(string s) { string[] strings = s.Split(' '); ElementCount = GenericMarshal.StringTo <uint>(strings[0]); ArraySize = GenericMarshal.StringTo <uint>(strings[1]); Array = GenericMarshal.StringTo <bool[]>(strings[2]); }
public Polyhedron(string s) { string[] strings = s.Split(' '); PointList = GenericMarshal.StringTo <Point3FVector>(strings[0]); PlaneList = GenericMarshal.StringTo <PlaneFVector>(strings[1]); EdgeList = GenericMarshal.StringTo <EdgeVector>(strings[2]); }
public TransformF(string s) { string[] strings = s.Split(' '); Position = GenericMarshal.StringTo <Point3F>(string.Join(' ', strings.Skip(0).Take(3))); Orientation = GenericMarshal.StringTo <AngAxisF>(string.Join(' ', strings.Skip(3).Take(4))); HasRotation = GenericMarshal.StringTo <bool>(string.Join(' ', strings.Skip(7).Take(1))); }
public TransformF(string s) { string[] strings = s.Split(' '); Position = GenericMarshal.StringTo <Point3F>(strings[0]); Orientation = GenericMarshal.StringTo <AngAxisF>(strings[1]); HasRotation = GenericMarshal.StringTo <bool>(strings[2]); }
public Point3I(string s) { string[] strings = s.Split(' '); X = GenericMarshal.StringTo <int>(strings[0]); Y = GenericMarshal.StringTo <int>(strings[1]); Z = GenericMarshal.StringTo <int>(strings[2]); }
public EaseF(string s) { string[] strings = s.Split(' '); Dir = GenericMarshal.StringTo <int>(string.Join(' ', strings.Skip(0).Take(1))); Type = GenericMarshal.StringTo <int>(string.Join(' ', strings.Skip(1).Take(1))); Param = GenericMarshal.StringTo <float[]>(string.Join(' ', strings.Skip(2).Take(1))); }
public BoolVector(string s) { string[] strings = s.Split(' '); ElementCount = GenericMarshal.StringTo <uint>(string.Join(' ', strings.Skip(0).Take(1))); ArraySize = GenericMarshal.StringTo <uint>(string.Join(' ', strings.Skip(1).Take(1))); Array = GenericMarshal.StringTo <bool[]>(string.Join(' ', strings.Skip(2).Take(1))); }
public Polyhedron(string s) { string[] strings = s.Split(' '); PointList = GenericMarshal.StringTo <Point3FVector>(string.Join(' ', strings.Skip(0).Take(3))); PlaneList = GenericMarshal.StringTo <PlaneFVector>(string.Join(' ', strings.Skip(3).Take(3))); EdgeList = GenericMarshal.StringTo <EdgeVector>(string.Join(' ', strings.Skip(6).Take(3))); }
public Point3I(string s) { string[] strings = s.Split(' '); X = GenericMarshal.StringTo <int>(string.Join(' ', strings.Skip(0).Take(1))); Y = GenericMarshal.StringTo <int>(string.Join(' ', strings.Skip(1).Take(1))); Z = GenericMarshal.StringTo <int>(string.Join(' ', strings.Skip(2).Take(1))); }
public RectSpacingI(string s) { string[] strings = s.Split(' '); LeftPadding = GenericMarshal.StringTo <int>(strings[0]); RightPadding = GenericMarshal.StringTo <int>(strings[1]); TopPadding = GenericMarshal.StringTo <int>(strings[2]); BottomPadding = GenericMarshal.StringTo <int>(strings[3]); }
public RectSpacingI(string s) { string[] strings = s.Split(' '); LeftPadding = GenericMarshal.StringTo <int>(string.Join(' ', strings.Skip(0).Take(1))); RightPadding = GenericMarshal.StringTo <int>(string.Join(' ', strings.Skip(1).Take(1))); TopPadding = GenericMarshal.StringTo <int>(string.Join(' ', strings.Skip(2).Take(1))); BottomPadding = GenericMarshal.StringTo <int>(string.Join(' ', strings.Skip(3).Take(1))); }
public ColorI(string s) { string[] strings = s.Split(' '); Red = GenericMarshal.StringTo <byte>(strings[0]); Green = GenericMarshal.StringTo <byte>(strings[1]); Blue = GenericMarshal.StringTo <byte>(strings[2]); Alpha = GenericMarshal.StringTo <byte>(strings[3]); }
public ColorI(string s) { string[] strings = s.Split(' '); Red = GenericMarshal.StringTo <byte>(string.Join(' ', strings.Skip(0).Take(1))); Green = GenericMarshal.StringTo <byte>(string.Join(' ', strings.Skip(1).Take(1))); Blue = GenericMarshal.StringTo <byte>(string.Join(' ', strings.Skip(2).Take(1))); Alpha = GenericMarshal.StringTo <byte>(string.Join(' ', strings.Skip(3).Take(1))); }
public PlaneF(string s) { string[] strings = s.Split(' '); X = GenericMarshal.StringTo <float>(string.Join(' ', strings.Skip(0).Take(1))); Y = GenericMarshal.StringTo <float>(string.Join(' ', strings.Skip(1).Take(1))); Z = GenericMarshal.StringTo <float>(string.Join(' ', strings.Skip(2).Take(1))); D = GenericMarshal.StringTo <float>(string.Join(' ', strings.Skip(3).Take(1))); }
public LinearColorF(string s) { string[] strings = s.Split(' '); Red = GenericMarshal.StringTo <float>(strings[0]); Green = GenericMarshal.StringTo <float>(strings[1]); Blue = GenericMarshal.StringTo <float>(strings[2]); Alpha = GenericMarshal.StringTo <float>(strings[3]); }
public Point4F(string s) { string[] strings = s.Split(' '); X = GenericMarshal.StringTo <float>(strings[0]); Y = GenericMarshal.StringTo <float>(strings[1]); Z = GenericMarshal.StringTo <float>(strings[2]); W = GenericMarshal.StringTo <float>(strings[3]); }
public UUID(string s) { string[] strings = s.Split(' '); A = GenericMarshal.StringTo <uint>(strings[0]); B = GenericMarshal.StringTo <ushort>(strings[1]); C = GenericMarshal.StringTo <ushort>(strings[2]); D = GenericMarshal.StringTo <byte>(strings[3]); E = GenericMarshal.StringTo <byte>(strings[4]); F = GenericMarshal.StringTo <byte[]>(strings[5]); }
public GFXVideoMode(string s) { string[] strings = s.Split(' '); Resolution = GenericMarshal.StringTo <Point2I>(string.Join(' ', strings.Skip(0).Take(2))); BitDepth = GenericMarshal.StringTo <uint>(string.Join(' ', strings.Skip(2).Take(1))); RefreshRate = GenericMarshal.StringTo <uint>(string.Join(' ', strings.Skip(3).Take(1))); FullScreen = GenericMarshal.StringTo <bool>(string.Join(' ', strings.Skip(4).Take(1))); WideScreen = GenericMarshal.StringTo <bool>(string.Join(' ', strings.Skip(5).Take(1))); AntialiasLevel = GenericMarshal.StringTo <uint>(string.Join(' ', strings.Skip(6).Take(1))); }
public GFXVideoMode(string s) { string[] strings = s.Split(' '); Resolution = GenericMarshal.StringTo <Point2I>(strings[0]); BitDepth = GenericMarshal.StringTo <uint>(strings[1]); RefreshRate = GenericMarshal.StringTo <uint>(strings[2]); FullScreen = GenericMarshal.StringTo <bool>(strings[3]); WideScreen = GenericMarshal.StringTo <bool>(strings[4]); AntialiasLevel = GenericMarshal.StringTo <uint>(strings[5]); }
public UUID(string s) { string[] strings = s.Split(' '); A = GenericMarshal.StringTo <uint>(string.Join(' ', strings.Skip(0).Take(1))); B = GenericMarshal.StringTo <ushort>(string.Join(' ', strings.Skip(1).Take(1))); C = GenericMarshal.StringTo <ushort>(string.Join(' ', strings.Skip(2).Take(1))); D = GenericMarshal.StringTo <byte>(string.Join(' ', strings.Skip(3).Take(1))); E = GenericMarshal.StringTo <byte>(string.Join(' ', strings.Skip(4).Take(1))); F = GenericMarshal.StringTo <byte[]>(string.Join(' ', strings.Skip(5).Take(1))); }
public Edge(string s) { string[] strings = s.Split(' '); Face = GenericMarshal.StringTo <uint[]>(string.Join(' ', strings.Skip(0).Take(1))); Vertex = GenericMarshal.StringTo <uint[]>(string.Join(' ', strings.Skip(1).Take(1))); }
public static bool EditorIsActive() { return(GenericMarshal.StringTo <bool>(Global.Call("EditorIsActive"))); }
public RectI(string s) { string[] strings = s.Split(' '); Point = GenericMarshal.StringTo <Point2I>(strings[0]); Extent = GenericMarshal.StringTo <Point2I>(strings[1]); }
public MatrixF(string s) { string[] strings = s.Split(' '); M = GenericMarshal.StringTo <float[]>(strings[0]); }
public AngAxisF(string s) { string[] strings = s.Split(' '); Axis = GenericMarshal.StringTo <Point3F>(strings[0]); Angle = GenericMarshal.StringTo <float>(strings[1]); }
public AngAxisF(string s) { string[] strings = s.Split(' '); Axis = GenericMarshal.StringTo <Point3F>(string.Join(' ', strings.Skip(0).Take(3))); Angle = GenericMarshal.StringTo <float>(string.Join(' ', strings.Skip(3).Take(1))); }
public MatrixF(string s) { string[] strings = s.Split(' '); M = GenericMarshal.StringTo <float[]>(string.Join(' ', strings.Skip(0).Take(1))); }
public Box3F(string s) { string[] strings = s.Split(' '); MinExtents = GenericMarshal.StringTo <Point3F>(strings[0]); MaxExtents = GenericMarshal.StringTo <Point3F>(strings[1]); }
public RectI(string s) { string[] strings = s.Split(' '); Point = GenericMarshal.StringTo <Point2I>(string.Join(' ', strings.Skip(0).Take(2))); Extent = GenericMarshal.StringTo <Point2I>(string.Join(' ', strings.Skip(2).Take(2))); }