Example #1
0
        private static void SetupVulkan()
        {
            mainForm = new MainForm(/**/ FormWindowState.Normal /*/FormWindowState.Maximized/**/);


            VContext.Instance = new VContext();
            Context           = VContext.Instance;
            Context.Init(mainForm.Handle);


            graphicsPipeline = new GenericGraphicsPipeline(
                new List <ShaderObject>()
            {
                new ShaderObject(@"..\..\BaseSampleShader\shader.vert"),
                new ShaderObject(@"..\..\BaseSampleShader\shader.frag"),
            }

                );

            Context.InitializeDescriptorPool(
                1,
                new Tuple <uint, DescriptorType>(1, DescriptorType.UniformBuffer)
                );

            SetupUniformMatrices();
            commandBuffer = Context.CreateCommandBuffer();
        }
Example #2
0
        public void Render(CommandBuffer commandBuffer, GenericGraphicsPipeline textPipeline)
        {
            _meshInputBinding.Bind(commandBuffer);

            textPipeline.PushConstantManager.SetPushConstant(commandBuffer, "modelMatrix", _modelMatrix);

            commandBuffer.CmdDraw((uint)_vertexCount, 1, 0, 0);
        }
Example #3
0
 public void AnimationShader()
 {
     GenericGraphicsPipeline graphicsPipeline = new GenericGraphicsPipeline(
         new List <ShaderObject>()
     {
         new ShaderObject(@"..\..\animationshader.vert"),
         new ShaderObject(@"..\..\shader.frag"),
     }
         );
 }
Example #4
0
        public TextDisplayer()
        {
            _textPipeline = new GenericGraphicsPipeline(
                new List <ShaderObject>()
            {
                new EmbeddedShaderObject("VulkanBase.Text.Shader.text.frag"),
                new EmbeddedShaderObject("VulkanBase.Text.Shader.text.vert")
            }
                );

            _font               = new Font(Properties.Resources.Courier, Properties.Resources.CourierCharacterWidth);
            _imageWithMemory    = TextureLoader.CreateImageWithMemory(_font.Texture);
            _imageDescriptorSet = _textPipeline.CreateDescriptorSet(0, 0, _imageWithMemory.ImageView);
        }