Example #1
0
    private void SelectMenuButton()
    {
        buttonsEnabled = false;
        audioSource.PlayOneShot(clipSelect);
        StartCoroutine(GenericFunctions.FadeOutSound(.75f, audioSource, 0f));
        switch (buttonIndex)
        {
        case 0:
            StartCoroutine(GenericFunctions.FadeInImage(.75f, fadeImage, "CharacterSelection"));
            break;

        case 1:
            StartCoroutine(GenericFunctions.FadeInImage(.75f, fadeImage, "Credits"));
            break;

        case 2:
            Debug.Log("Exit Game");
            StartCoroutine(GenericFunctions.FadeInImage(.75f, fadeImage, ""));
            break;

        default:
            Debug.Log("MainMenuManager: error en SelectMenuButton");
            break;
        }
    }
Example #2
0
    // Update is called once per frame
    private void Update()
    {
        if (PlayerInputs.GetKeyDown(Constants.PLAYER_1_TAG, Constants.ESCAPE))
        {
            StartCoroutine(GenericFunctions.FadeOutSound(.75f, audioSource, 0f));
            StartCoroutine(GenericFunctions.FadeInImage(.75f, fadeImage, "MainMenu"));
        }

        if (player1selected && player2selected)
        {
            if (!fading)
            {
                StartCoroutine(GenericFunctions.FadeInImage(1.5f, fadeImage, "Stage1"));
                fading = true;
            }
            return;
        }

        timer -= Time.deltaTime;

        if (timer < 0)
        {
            SelectCharacterPlayer1();
            SelectCharacterPlayer2();
        }

        timerText.text = ((int)timer).ToString();

        if (PlayerInputs.GetKeyDown(Constants.PLAYER_1_TAG, Constants.LEFTH) && !player1selected)
        {
            PreviousCharacterPlayer1();
        }

        if (PlayerInputs.GetKeyDown(Constants.PLAYER_1_TAG, Constants.RIGHT) && !player1selected)
        {
            NextCharacterPlayer1();
        }

        if (PlayerInputs.GetKeyDown(Constants.PLAYER_2_TAG, Constants.LEFTH) && !player2selected)
        {
            PreviousCharacterPlayer2();
        }

        if (PlayerInputs.GetKeyDown(Constants.PLAYER_2_TAG, Constants.RIGHT) && !player2selected)
        {
            NextCharacterPlayer2();
        }

        if (PlayerInputs.GetKeyDown(Constants.PLAYER_1_TAG, Constants.SELECT) && !player1selected)
        {
            SelectCharacterPlayer1();
        }

        if (PlayerInputs.GetKeyDown(Constants.PLAYER_2_TAG, Constants.SELECT) && !player2selected)
        {
            SelectCharacterPlayer2();
        }
    }
 // Update is called once per frame
 void Update()
 {
     if (PlayerInputs.GetKeyDown(Constants.PLAYER_1_TAG, Constants.ESCAPE) || PlayerInputs.GetKeyDown(Constants.PLAYER_1_TAG, Constants.SELECT) || PlayerInputs.GetKeyDown(Constants.PLAYER_1_TAG, Constants.ATTACK))
     {
         audioSource.PlayOneShot(clipSelect);
         StartCoroutine(GenericFunctions.FadeOutSound(.75f, audioSource, 0f));
         StartCoroutine(GenericFunctions.FadeInImage(.75f, fadeImage, "MainMenu"));
         buttonsEnabled = false;
     }
 }