private void DrawMiniSelected () { if (selected.Count != 1) return; Generator gen = selected.Any(); Vector2 cellSize = new Vector2(gen.guiSize.x, 0); Vector2 cellPos = PlaceByAnchor(graph.guiMiniAnchor, graph.guiMiniPos, gen.guiSize); using (Cell.Custom(cellPos, cellSize)) { //dragging if (!UI.current.layout) { if (DragDrop.TryDrag(Cell.current, UI.current.mousePos)) { Vector2 newPosition = GeneratorDraw.MoveGenerator(Cell.current, DragDrop.initialRect.position + DragDrop.totalDelta); (graph.guiMiniAnchor, graph.guiMiniPos) = GetAnchorPos(newPosition, gen.guiSize); } DragDrop.TryRelease(Cell.current); DragDrop.TryStart(Cell.current, UI.current.mousePos, Cell.current.InternalRect); } //shadow //GUIStyle shadowStyle = UI.current.textures.GetElementStyle("MapMagic/Node/ShadowMini", // borders:GeneratorDraw.shadowBorders, // overflow:GeneratorDraw.shadowOverflow); //Draw.Element(shadowStyle); //drawing try { GeneratorDraw.DrawGenerator(gen, graph, selected:false, activeLinks:true); } catch (ExitGUIException) { } //ignoring catch (Exception e) { Debug.LogError("Draw Graph Window failed: " + e); } //right click menu (should have access to cellObjs) if (!UI.current.layout && Event.current.type == EventType.MouseDown && Event.current.button == 1) RightClick.DrawRightClickItems(miniSelectedUI, miniSelectedUI.mousePos, graph); } }