Example #1
0
        /// <summary>
        /// Outputs a file if does not already exist.
        /// </summary>
        /// <param name="filePath">The file path.</param>
        /// <param name="fileContents">The file contents.</param>
        private bool OutputFileIfDoesNotExist(string filePath, StringWriter fileContent)
        {
            //Only create the file if it does not already exist
            if (File.Exists(filePath))
            {
                GenerationMessage += filePath + " already exists\n\n";
                return(false);
            }

            using (StreamWriter sw = new StreamWriter(filePath))
            {
                try
                {
                    sw.Write(fileContent.GetStringBuilder().ToString());
                }
                catch (Exception e)
                {
                    GenerationMessage += filePath + " writing failed : " + e.Message + "\n\n";
                    return(false);
                }
            }

            GeneratedFilePaths.Add(filePath);
            GenerationMessage += filePath + " successfully written\n\n";
            return(true);
        }
Example #2
0
        public void GenerateCode()
        {
            VelocityEngine velocity = new VelocityEngine();

            TextReader reader   = new StreamReader(NvelocityUtil.GetTemplateFolderPath() + "\\CustomItem.base.vm");
            string     template = reader.ReadToEnd();

            //Setup the template with the needed code, and then do the merge
            VelocityContext baseContext = new VelocityContext();

            baseContext.Put("Usings", CustomItemInformation.Usings);
            baseContext.Put("BaseTemplates", CustomItemInformation.BaseTemplates);
            baseContext.Put("CustomItemFields", CustomItemInformation.Fields);
            baseContext.Put("CustomItemInformation", CustomItemInformation);

            //Get the full file path to the .base.cs file
            string filePath = FileUtil.GetClassFilePath(CustomItemInformation.ClassName,
                                                        CustomItemInformation.FolderPathProvider.GetFolderPath(
                                                            CustomItemInformation.Template, CustomItemInformation.BaseFileRoot));


            //Build the folder strucutre so that we have a place to put the .base.cs file
            BuildFolderStructure(CustomItemInformation);

            //Write the .base.cs file
            if (GenerateBaseFile)
            {
                using (StreamWriter sw = new StreamWriter(filePath))
                {
                    //TODO add error checking
                    Velocity.Init();
                    sw.Write(Sitecore.Text.NVelocity.VelocityHelper.Evaluate(baseContext, template, "base-custom-item"));
                    GenerationMessage += filePath + " successfully written\n\n";
                    GeneratedFilePaths.Add(filePath);
                }
            }

            //Write out the other partial files
            OuputPartialFiles(velocity);
        }