public static GameObject spawnRandom(Vector2 spawnpoint, bool weighted, Account information) { if (weighted) { if (information.weightedValues.Count < information.throwables.Count) { initializeRandomValues(information); } return(weightedSpawn(information, spawnpoint)); } else { return(GenerateRandomThrowable.unweightedSpawn(information.throwables, spawnpoint)); } }
public static GameObject presentSpawnRandom(Vector2 spawnpoint, Quaternion rot, bool weighted, Account information) { return(GenerateRandomThrowable.presentSpawn(spawnpoint, rot, weighted, information)); }