void Update()
        {
            for (int i = 0; i < population.getPopulationSize(); i++)
            {
                evaluateNetwork(Utility.xPositionOfObstacles, Utility.heightOfObstacles, scripts[i], networks[i], ref indexes[i]);
            }

            if (scripts.All(x => x.gameObject.GetComponent <SpriteRenderer>().isVisible == false))
            {
                population.setPopulationList(networks);
                networks = population.GenerateNextGeneration(random);
                networks.ForEach(network => network.setJumpsMade(0));
                population.ReplaceWithNextGeneration();
                setAllText(networks);
                Respawn();
            }
        }
        void Start()
        {
            scripts    = GetComponentsInChildren <NEATPlayerOne>();
            population = new GeneratePopulation(50);
            random     = new Random();

            Genome initialGenome = generateInitialGenome();

            for (int i = 0; i < population.getPopulationSize(); i++)
            {
                population.addGenomeToPopulation(new Genome(initialGenome));
            }

            networks = population.GenerateNextGeneration(random);
            population.ReplaceWithNextGeneration();
            setAllText(networks);
        }