Example #1
0
    public void Update()
    {
        m_GenPointCloudJob = new GeneratePointCloudJob()
        {
            pointCloud = m_PointCloud,
            center     = Random.insideUnitSphere * 2,
            radius     = k_PointCloudRadius
        };

        m_DistancesJob = new CalculateDistancesJob()
        {
            points           = m_PointCloud,
            squareMagnitudes = m_SquareMagnitudes
        };

        m_NormalizeJob = new NormalizationJob()
        {
            points           = m_PointCloud,
            normalizedPoints = m_NormalizedPointCloud,
        };

        m_GeneratePointsJobHandle = m_GenPointCloudJob.Schedule(m_PointCloud.Length, 64);
        m_DistancesJobHandle      = m_DistancesJob.Schedule(m_PointCloud.Length, 64, m_GeneratePointsJobHandle);
        m_NormalizeJobHandle      = m_NormalizeJob.Schedule(m_PointCloud.Length, 64, m_GeneratePointsJobHandle);
    }
Example #2
0
    protected override JobHandle OnUpdate(JobHandle inputDeps)
    {
        if (!m_ScatterSystem.ShouldGenerateTile)
        {
            return(inputDeps);
        }

        var scatterSingletonQuery = GetEntityQuery(typeof(ProceduralScatterPrefab));
        var scatterSingleton      = scatterSingletonQuery.GetSingletonEntity();

        // Unload
        {
            var unloadCounter = (_Counter + (_MaxDim * _MaxDim / 2) + 7) % (_MaxDim * _MaxDim);
            var unloadTile    = new int3((unloadCounter % _MaxDim), 0, (unloadCounter / _MaxDim));

            m_ScatterSystem.UnloadTile(unloadTile, scatterSingleton);
        }

        // Generate
        {
            var tile = new int3((_Counter % _MaxDim), 0, (_Counter / _MaxDim));

            var job = new GeneratePointCloudJob();
            job.TileOffset      = (float3)tile * _TileSize;
            job.TileSize        = _TileSize;
            job.Instances       = new NativeList <ProceduralInstanceData>(0, Allocator.TempJob);
            job.ScatterSettings = new NativeArray <TrivialScatterPrefabSettings>(EntityManager.GetBuffer <TrivialScatterPrefabSettings>(scatterSingleton).AsNativeArray(), Allocator.TempJob);

            var genJob = job.Schedule();

            m_ScatterSystem.GenerateTileAsync(tile, scatterSingleton, job.Instances, genJob);
        }


        _Counter++;
        if (_Counter >= _MaxDim * _MaxDim)
        {
            _Counter = 0;
        }

        return(inputDeps);
    }
Example #3
0
    protected override JobHandle OnUpdate(JobHandle inputDeps)
    {
        if (!m_ScatterSystem.ShouldGenerateTile)
        {
            return(inputDeps);
        }

        var scatterSingletonQuery = GetComponentGroup(typeof(ProceduralScatterPrefab));
        var scatterSingleton      = scatterSingletonQuery.GetSingletonEntity();

        var tile = new int3((counter % maxDim), 0, (counter / maxDim));

        var job = new GeneratePointCloudJob();

        job.TileOffset = (float3)tile * tileSize;
        job.TileSize   = tileSize;
        //@TODO: Background temp job
        job.Instances       = new NativeList <ProceduralInstanceData>(0, Allocator.Persistent);
        job.ScatterSettings = new NativeArray <TrivialScatterPrefabSettings>(EntityManager.GetBuffer <TrivialScatterPrefabSettings>(scatterSingleton).AsNativeArray(), Allocator.TempJob);

        var genJob = job.Schedule();

        m_ScatterSystem.GenerateTileAsync(tile, scatterSingleton, job.Instances, genJob);

        // Unload
        var unloadCounter = (counter + (maxDim * maxDim / 2) + 7) % (maxDim * maxDim);
        var unloadTile    = new int3((unloadCounter % maxDim), 0, (unloadCounter / maxDim));

        m_ScatterSystem.UnloadTile(unloadTile);

        counter++;
        if (counter >= maxDim * maxDim)
        {
            counter = 0;
        }

        return(inputDeps);
    }