void Awake() { if (m_Character == null && Root.Instance != null) { m_Character = Root.Instance.m_Character; m_PlaneshiftScript = m_Character.gameObject.GetComponentInChildren <GenerateParticles>(); } }
void Awake() { if (m_Character == null && Root.Instance != null) { m_Character = Root.Instance.m_Character; m_PlaneshiftScript = m_Character.gameObject.GetComponentInChildren<GenerateParticles>(); } }