public MongoDbActor() : base(GenerateGuids.GetActorGuid(TYPEACTOR.DATABASE), GenerateGuids.GetActorGuid(TYPEACTOR.EMPTY)) { _logger = LogManager.GetLogger("[MongoDB]"); // client = new MongoClient("mongodb://localhost:27017"); client = new MongoClient(MainSettings.DBUrl); database = client.GetDatabase(MainSettings.DatabaseName); _logger.Info($"DB is created, address {MainSettings.DBUrl}, db {MainSettings.DatabaseName}"); if (!_typesRegistered) { var pack = new ConventionPack(); pack.Add(new IgnoreExtraElementsConvention(true)); ; ConventionRegistry.Register("JediumConventions", pack, t => true); BsonClassMap.RegisterClassMap <JediumBehaviourDBSnapshot>(cm => { cm.AutoMap(); cm.SetIsRootClass(true); cm.SetIgnoreExtraElements(true); }); foreach (var cls in BehaviourTypeRegistry.DBTypes) { BsonClassMap.LookupClassMap(cls); } // AddSceneObject(); _typesRegistered = true; } }
public ObjectsManager(IDatabaseAgent database, IConnection conn) : base( GenerateGuids.GetActorGuid(TYPEACTOR.OBJECTMANAGER), GenerateGuids.GetActorGuid(TYPEACTOR.EMPTY)) { _logger = LogManager.GetLogger("[Objects Manager]"); _database = database; _conn = conn; _logger.Info("is online"); }
//UNUSED public ServerGameObject(IConnection conn, IDatabaseAgent database, string namePrefab) : base( GenerateGuids.GetActorGuid(TYPEACTOR.RANDOM), GenerateGuids.GetActorGuid(TYPEACTOR.EMPTY)) { _clients = new Dictionary <Guid, IGameObjectObserver>(); _connection = conn; _database = database; conn.SpawnGameObject(namePrefab, namePrefab, _localID, _ownerID, Guid.Empty, Guid.Empty, this, Self.ToString()).Wait(); }
_spawnedObjects; //todo: move to.... or keep as objects per connection? #region ctrors public ServerConnection(IDatabaseAgent database) : base(GenerateGuids.GetActorGuid(TYPEACTOR.CONNECTION), GenerateGuids.GetActorGuid(TYPEACTOR.EMPTY)) { _allClientObjects = new Dictionary <Guid, Tuple <Guid, IGameObject> >(); _database = database; _logger = LogManager.GetLogger("[Connection]"); _clients = new Dictionary <Guid, IConnectionObserver>(); _spawnedObjects = new Dictionary <Guid, IGameObject>(); _loadedScenes = new Dictionary <Guid, ISceneActor>(); _logger.Info("Server connection initialized"); }
public ServerSceneActor(DatabaseScene dscene, IDatabaseAgent database, IConnection conn) : base(dscene.LocalId, GenerateGuids.GetActorGuid(TYPEACTOR.EMPTY)) { _logger = LogManager.GetLogger($"[Scene: {dscene.ServerName}]"); _serverName = dscene.ServerName; _sceneName = dscene.SceneName; _bundleId = dscene.BundleId; _database = database; _conn = conn; _logger.Info("is online"); }