private void createFirst() { //initiate init(); boundaryGenerator.xBoundary = 20; boundaryGenerator.yBoundary = 15; boundaryGenerator.generate(); //right walls boundaryGenerator.generateWall(1, 5, 16, 16); boundaryGenerator.generateWall(9, 13, 16, 16); boundaryGenerator.generateWall(1, 5, 5, 5); boundaryGenerator.generateWall(9, 13, 5, 5); boundaryGenerator.generateGrave(9, 7); boundaryGenerator.generateTombstone(9, 8); boundaryGenerator.generateGrave(9, 11); boundaryGenerator.generateTombstone(9, 12); boundaryGenerator.generateGrave(9, 3); boundaryGenerator.generateTombstone(9, 4); boundaryGenerator.generateGrave(12, 7); boundaryGenerator.generateGrave(12, 11); boundaryGenerator.generateGrave(12, 3); boundaryGenerator.generateBody(1, 6); boundaryGenerator.generateSoul(1, 1); }
private void K1() { //initiate boundaryGenerator = GetComponent <GenerateBoundaryWall>(); boundaryGenerator.xBoundary = 20; boundaryGenerator.yBoundary = 15; boundaryGenerator.generate(); //do the left most tomb boundaryGenerator.generateWall(2, 12, 2, 2); boundaryGenerator.generateWall(4, 10, 5, 5); boundaryGenerator.generateWall(9, 9, 6, 12); boundaryGenerator.generateWall(10, 13, 14, 14); boundaryGenerator.generateGrave(5, 13); boundaryGenerator.generateGrave(6, 13); boundaryGenerator.generateGrave(7, 13); boundaryGenerator.generateGrave(8, 13); boundaryGenerator.generateGrave(9, 13); boundaryGenerator.generateGrave(10, 13); boundaryGenerator.generateGrave(11, 13); boundaryGenerator.generateGrave(13, 15); boundaryGenerator.generateGrave(5, 1); boundaryGenerator.generateGrave(6, 1); boundaryGenerator.generateGrave(7, 1); boundaryGenerator.generateGrave(8, 1); boundaryGenerator.generateGrave(9, 1); boundaryGenerator.generateGrave(10, 1); boundaryGenerator.generateGrave(11, 1); boundaryGenerator.generateGrave(17, 5); boundaryGenerator.generateGrave(15, 3); boundaryGenerator.generateGrave(13, 10); boundaryGenerator.generateBody(1, 7); boundaryGenerator.generateSoul(1, 1); }