Example #1
0
    void Update()
    {
        if (Application.isEditor)
        {
            //space key triggers recording to start...
            if (Input.GetKeyDown("space"))
            {
                isRecording = !isRecording;
                UnityEngine.Debug.Log(isRecording == true ? "Is Recording" : "Off");

                if (isRecording == false)
                {
                    //stop recording, get length, create a new array of samples
                    int length = Microphone.GetPosition(null);

                    Microphone.End(null);
                    float[] clipData = new float[length];
                    audioSource.clip.GetData(clipData, 0);

                    //create a larger vector that will have enough space to hold our temporary
                    //recording, and the last section of the current recording
                    float[] fullClip = new float[clipData.Length + tempRecording.Count];
                    for (int i = 0; i < fullClip.Length; i++)
                    {
                        //write data all recorded data to fullCLip vector
                        if (i < tempRecording.Count)
                        {
                            fullClip[i] = tempRecording[i];
                        }
                        else
                        {
                            fullClip[i] = clipData[i - tempRecording.Count];
                        }
                    }

                    recordedClips.Add(fullClip);
                    audioSource.clip = AudioClip.Create("recorded samples", fullClip.Length, 1, 44100, false);
                    audioSource.clip.SetData(fullClip, 0);
                    audioSource.loop = true;
                }
                else
                {
                    //stop audio playback and start new recording...
                    audioSource.Stop();
                    tempRecording.Clear();
                    Microphone.End(null);
                    audioSource.clip = Microphone.Start(null, true, 1, 44100);
                    Invoke("ResizeRecording", 1);
                }
            }

            //use number keys to switch between recorded clips, start from 1!!
            for (int i = 0; i < 10; i++)
            {
                if (Input.GetKeyDown("" + i))
                {
                    SwitchClips(i - 1);
                }
            }

            // Press E to save the current recorded clip playing on audiosource (the last one by default)
            if (Input.GetKeyDown(KeyCode.E))
            {
                GenerateAudio.CallSaveFunction("audio", audioSource.clip);
            }
        }
    }