private static void Init() { GenerateAlphaTextureEditor textureSettingEditor = GetWindow <GenerateAlphaTextureEditor>(false); textureSettingEditor.position = new Rect(Screen.currentResolution.width / 2 - 200, Screen.currentResolution.height / 2 - 70, 400, 140); textureSettingEditor.title = "Create Alpha"; textureSettingEditor.minSize = new Vector2(420, 140); textureSettingEditor.maxSize = new Vector2(425, 1000); }
private static void GenSelectiveAlphaTexAndMaterial() { GenerateAlphaTextureEditor textureSettingEditor = GetWindow <GenerateAlphaTextureEditor>(false); for (int i = 0, n = textureSettingEditor._etcAlphaInfos.Length; i < n; i++) { GenAlphaTex(textureSettingEditor._etcAlphaInfos[i], true); } }
private static void GenSelectiveAlphaTex() { GenerateAlphaTextureEditor textureSettingEditor = GetWindow <GenerateAlphaTextureEditor>(false); for (int i = 0, n = textureSettingEditor._etcAlphaInfos.Length; i < n; i++) { EtcAlphaInfo info = textureSettingEditor._etcAlphaInfos[i]; Debug.LogFormat("正在处理 {0}", info.SourcePath); GenAlphaTex(info, false); } }