Example #1
0
 /**
  * Print out the opening message for the player.
  */
 private void printWelcome()
 {
     GeneralDataLibrary.Break();
     Console.WriteLine("Welcome to Dynasty!");
     Console.WriteLine("You wake up with a headache looking around you seem to be in a tower of sorts.");
     Console.WriteLine("Type 'help' if you need help.");
     GeneralDataLibrary.Break();
     Console.WriteLine(player.CurrentRoom.getLongDescription());
     GeneralDataLibrary.Break();
     GeneralDataLibrary.LongLine();
     GeneralDataLibrary.Break();
 }
Example #2
0
        // implementations of user commands:

        /**
         * Print out some help information.
         * Here we print some stupid, cryptic message and a list of the
         * command words.
         */
        private void printHelp(Command command)
        {
            if (command.hasSecondWord())
            {
                if (parser.Commands.CommandData.ContainsKey(command.getSecondWord()))
                {
                    Console.Write(parser.Commands.CommandData[command.getSecondWord()]);
                    GeneralDataLibrary.Break(2);
                    GeneralDataLibrary.LongLine();
                }
            }
            else
            {
                Console.WriteLine("Type: 'help <command>' to show more information on a command.");
                Console.WriteLine("Your command words are:");
                GeneralDataLibrary.Break();
                parser.showCommands();
                GeneralDataLibrary.Break();
            }
        }
Example #3
0
        /**
         * Given a command, process (that is: execute) the command.
         * If this command ends the game, true is returned, otherwise false is
         * returned.
         */
        private bool processCommand(Command command)
        {
            bool wantToQuit = false;

            if (command.isUnknown())
            {
                Console.WriteLine(GeneralDataLibrary.I() + "I don't know what you mean...");
                Console.WriteLine(GeneralDataLibrary.I() + "Type: 'help' if you need help.");
                return(false);
            }

            string commandWord = command.getCommandWord();

            GeneralDataLibrary.Break();

            switch (commandWord)
            {
            case "help":

                printHelp(command);

                break;

            case "go":

                triggerCharacterAI();
                GeneralDataLibrary.Break();
                GeneralDataLibrary.LongLine();
                GeneralDataLibrary.Break();
                goRoom(command);

                break;

            case "quit":

                wantToQuit = true;

                break;

            case "look":

                lookAround(command);

                break;

            case "clear":

                ClearConsole(command);

                break;

            case "take":

                triggerCharacterAI();
                GeneralDataLibrary.Break();
                GeneralDataLibrary.LongLine();
                GeneralDataLibrary.Break();
                takeItem(command);

                break;

            case "drop":

                triggerCharacterAI();
                GeneralDataLibrary.Break();
                GeneralDataLibrary.LongLine();
                GeneralDataLibrary.Break();
                dropItem(command);

                break;

            case "bag":

                displayBag();

                break;

            case "use":

                triggerCharacterAI();
                GeneralDataLibrary.Break();
                GeneralDataLibrary.LongLine();
                GeneralDataLibrary.Break();
                useItem(command);

                break;

            case "equip":

                triggerCharacterAI();
                GeneralDataLibrary.Break();
                GeneralDataLibrary.LongLine();
                GeneralDataLibrary.Break();
                equipItem(command);

                break;

            case "unequip":

                triggerCharacterAI();
                GeneralDataLibrary.Break();
                GeneralDataLibrary.LongLine();
                GeneralDataLibrary.Break();
                unequipItem(command);

                break;

            case "attack":

                triggerCharacterAI();
                GeneralDataLibrary.Break();
                GeneralDataLibrary.LongLine();
                GeneralDataLibrary.Break();
                attackEnemy(command);

                break;
            }

            GeneralDataLibrary.Break();
            GeneralDataLibrary.LongLine();
            GeneralDataLibrary.Break();

            return(wantToQuit);
        }