/// <summary> /// Call this at the start of a new round, hides the results screen. /// </summary> public void StartNewRound() { ui.HideResults(); Managers.Entity.MainObjs["Mayor"].transform.position = mayorStartPos; if (!firstRound) { GenePool.Breed(); } Managers.Entity.CreateNPCs(); Managers.Entity.SetGenes(); Managers.Weather.RandomCondition(); Managers.Entity.UpdateDecisionTrees(); startTime = Time.time; timing = true; }