Example #1
0
 protected float MinTemperatureForTile(int tileId)
 {
     return(GenTemperature.MinTemperatureAtTile(tileId));
 }
        public override void RandomizeSettings_NewTemp_NewTemp(Site site)
        {
            bool flag  = false;
            bool flag2 = false;

            foreach (WorldObject allWorldObject in Find.WorldObjects.AllWorldObjects)
            {
                Settlement settlement;
                if ((settlement = allWorldObject as Settlement) == null || settlement.Faction != Faction.OfPlayer)
                {
                    continue;
                }
                if (settlement.Map != null)
                {
                    bool flag3 = false;
                    foreach (GameCondition activeCondition in settlement.Map.GameConditionManager.ActiveConditions)
                    {
                        if (activeCondition is GameCondition_TemperatureOffset)
                        {
                            float num = activeCondition.TemperatureOffset();
                            if (num > 0f)
                            {
                                flag3 = true;
                                flag  = true;
                                flag2 = false;
                            }
                            else if (num < 0f)
                            {
                                flag3 = true;
                                flag2 = true;
                                flag  = false;
                            }
                            if (flag3)
                            {
                                break;
                            }
                        }
                    }
                    if (flag3)
                    {
                        break;
                    }
                }
                int tile = allWorldObject.Tile;
                if ((float)Find.WorldGrid.TraversalDistanceBetween(site.Tile, tile, passImpassable: true, Props.worldRange + 1) <= (float)Props.worldRange)
                {
                    float num2 = GenTemperature.MinTemperatureAtTile(tile);
                    float num3 = GenTemperature.MaxTemperatureAtTile(tile);
                    if (num2 < -5f)
                    {
                        flag2 = true;
                    }
                    if (num3 > 20f)
                    {
                        flag = true;
                    }
                }
            }
            if (flag2 == flag)
            {
                temperatureOffset = (Rand.Bool ? Props.temperatureOffsetRange.min : Props.temperatureOffsetRange.max);
            }
            else if (flag2)
            {
                temperatureOffset = Props.temperatureOffsetRange.min;
            }
            else if (flag)
            {
                temperatureOffset = Props.temperatureOffsetRange.max;
            }
        }