Example #1
0
        public static void PlaceWaitingBuildings()
        {
            GenConstruct_CanPlaceBlueprintAt_Patch.Mode = BlueprintMode.Place;
            foreach (RemoveRoofModel model in _removeRoofModels)
            {
                foreach (Thing thing in model.WaitingThings.ToList())
                {
                    if (thing.DestroyedOrNull() || thing.MapHeld != model.Map)
                    {
                        model.WaitingThings.Remove(thing);
                        continue;
                    }

                    IntVec3 deltaCell = GetDeltaCell(thing, model.MousePos, model.GhostPosition);

                    Thing inner = thing.GetInnerIfMinified();
                    if (GenConstruct.CanPlaceBlueprintAt(inner.def, deltaCell, inner.Rotate(model.Rotation), inner.MapHeld, thing: inner).Accepted)
                    {
                        if (thing is MinifiedThing minifiedThing)
                        {
                            GenConstruct.PlaceBlueprintForInstall(minifiedThing, deltaCell, minifiedThing.MapHeld, inner.Rotate(model.Rotation), Faction.OfPlayer);
                        }
                        else
                        {
                            GenConstruct.PlaceBlueprintForReinstall(thing as Building, deltaCell, thing.MapHeld, thing.Rotate(model.Rotation), Faction.OfPlayer);
                        }

                        model.WaitingThings.Remove(thing);
                    }
                }
            }
        }
        public static Blueprint_Install BlueprintInstall(this Thing wanted, Pawn pawn, IntVec3 vec3, Room room,
            Rot4 rot)
        {
            Blueprint_Install bp;
            if (wanted is MinifiedThing minifiedThing)
            {
                bp = GenConstruct.PlaceBlueprintForInstall(minifiedThing, vec3, room.Map, rot,
                    pawn.Faction);
            }
            else
            {
                bp = GenConstruct.PlaceBlueprintForReinstall((Building) wanted, vec3, room.Map, rot,
                    pawn.Faction);
            }

            return bp;
        }
Example #3
0
        public override void DesignateSingleCell(IntVec3 c)
        {
            if (_mode == Mode.Select)
            {
                List <Thing> things = this.ReinstallableInCell(c);
                if (things.Any())
                {
                    if (_originFound == false)
                    {
                        _originFound = true;
                        _origin      = c;
                    }

                    DesignatedThings.AddRange(things);
                    things.ForEach(thing => DesignateThing(thing));
                }
            }
            else if (_mode == Mode.Place)
            {
                GenConstruct_CanPlaceBlueprintAt_Patch.Mode = BlueprintMode.Place;
                HashSet <Thing>                       placedThings  = new HashSet <Thing>();
                Dictionary <Thing, Thing>             twinThings    = new Dictionary <Thing, Thing>();
                Dictionary <Thing, Blueprint_Install> blueprintWork = new Dictionary <Thing, Blueprint_Install>();
                Dictionary <Thing, IntVec3>           siblingWork   = new Dictionary <Thing, IntVec3>();

                IntVec3 mousePos = UI.MouseCell();
                foreach (Thing designatedThing in DesignatedThings)
                {
                    IntVec3      drawCell     = GetDeltaCell(designatedThing, mousePos, _ghostPos);
                    List <Thing> things       = drawCell.GetThingList(designatedThing.MapHeld);
                    bool         foundTwin    = false;
                    bool         foundSibling = false;
                    foreach (Thing thingOnCell in things)
                    {
                        if (DesignatedThings.Contains(thingOnCell))
                        {
                            if (designatedThing.IdenticalWith(_rotation, thingOnCell))
                            {
                                if (blueprintWork.TryGetValue(thingOnCell, out Blueprint_Install install))
                                {
                                    Thing twin = this.GetTailInTwinThings(twinThings, designatedThing);

                                    _setBuildingToReinstall.Invoke(install, new[] { twin });
                                    blueprintWork[twin] = install;
                                    blueprintWork.Remove(thingOnCell);
                                    placedThings.Add(twin);
                                }
                                else if (siblingWork.TryGetValue(thingOnCell, out IntVec3 position))
                                {
                                    Thing twin = this.GetTailInTwinThings(twinThings, designatedThing);
                                    _ghostPos[twin] = position;
                                    siblingWork.Remove(thingOnCell);
                                    siblingWork[twin] = position;
                                    placedThings.Add(thingOnCell);
                                }
                                else
                                {
                                    twinThings[thingOnCell]    = designatedThing;
                                    _ghostPos[designatedThing] = _ghostPos[thingOnCell];
                                    placedThings.Add(thingOnCell);
                                }

                                this.Map.designationManager.TryRemoveDesignationOn(thingOnCell, MoveBaseDefOf.MoveBase);

                                foundTwin = true;
                                break;
                            }
                            else if (!GenConstruct.BlocksConstruction(designatedThing, thingOnCell))
                            {
                                continue;
                            }
                            else
                            {
                                foundSibling = true;
                                Thing twin = this.GetTailInTwinThings(twinThings, designatedThing);
                                siblingWork[twin] = _ghostPos[twin] = _ghostPos[designatedThing];
                                break;
                            }
                        }
                    }

                    if (foundTwin || foundSibling)
                    {
                        continue;
                    }

                    Thing twin1 = this.GetTailInTwinThings(twinThings, designatedThing);


                    AcceptanceReport report = GenConstruct.CanPlaceBlueprintAt(
                        twin1.def
                        , drawCell
                        , GetRotation(twin1)
                        , twin1.MapHeld
                        , false
                        , null
                        , twin1);

                    if (report.Accepted)
                    {
                        Building building = twin1 as Building;
                        blueprintWork[building] = GenConstruct.PlaceBlueprintForReinstall(building, drawCell, building.MapHeld, GetRotation(building), Faction.OfPlayer);
                        placedThings.Add(building);
                    }
                }

                RemoveRoofModel model =
                    InitModel(
                        DesignatedThings
                        , DesignatedThings.Except(placedThings).ToList()
                        , DesignatedThings.First().MapHeld
                        , mousePos
                        , _rotation
                        , _ghostPos);

                ResolveDeadLock(model);

                this.KeepDesignation = true;
                _mode = Mode.Select;
                Find.DesignatorManager.Deselect();
            }
        }