public GameBoard(Gemstones.Scene.InGame inGame) { this.inGame = inGame; random = new Random(); noMoreMovesChecker = new NoMoreMovesChecker(this); do { InitializeBoard(); } while(noMoreMovesChecker.CheckForNoMoreMoves()); }
public GameBoard(Gemstones.Scene.InGame inGame) { this.inGame = inGame; random = new Random(); InitializeBoard(); }