Example #1
0
    public void setting(GemSellUIElement GemSellUIElement1, GemSellUIElement GemSellUIElement2, GemSellUIElement GemSellUIElement3, GemSellUIElement GemSellUIElement4, Image LayerPoint, Image SellPoint, Transform ElementArea)
    {
        UI1          = GemSellUIElement1;
        UI2          = GemSellUIElement2;
        UI3          = GemSellUIElement3;
        UI4          = GemSellUIElement4;
        mElementArea = ElementArea;

        mToggle.onValueChanged.AddListener((bOn) =>
        {
            GemSellUIElement1.gameObject.SetActive(bOn);
            GemSellUIElement2.gameObject.SetActive(bOn);
            GemSellUIElement3.gameObject.SetActive(bOn);
            GemSellUIElement4.gameObject.SetActive(bOn);
            LayerPoint.gameObject.SetActive(false);

            if (GameController.Instance.GemSellTutorial == 0)
            {
                SellPoint.gameObject.SetActive(bOn);
            }
            if (bOn == true)
            {
                Invoke("MoveUp", 0.05f);
            }
        });
    }
Example #2
0
    private void Load()
    {
        for (int i = 0; i < mInfoArr.Length; i++)
        {
            if (i % 4 == 0)
            {
                LayerButtonUIElement Buttonelement = Instantiate(mLayerButtonPrefab, mElementArea);
                Buttonelement.Init(i / 4);
                mButtonElementList.Add(Buttonelement);
            }

            mIconArr[i] = mOriginArr[i / 4].GetSprite(i % 4);

            GemSellUIElement element = Instantiate(mElementPrefab, mElementArea);
            element.Init(i, mIconArr[i],
                         mTextInfoArr[i].Title,
                         string.Format("가격 : {0} 원", UnitSetter.GetUnitStr(mInfoArr[i].Cost)),
                         SellGem, SellPoint);


            mElementList.Add(element);

            mElementList[i].gameObject.SetActive(false);
            if (i % 4 == 3)
            {
                mButtonElementList[mButtonElementList.Count - 1].bToggleIsOn(false);
                mButtonElementList[mButtonElementList.Count - 1].setting(mElementList[i - 3], mElementList[i - 2], mElementList[i - 1], mElementList[i], LayerPoint, SellPoint, mElementArea);
            }
            if (i / 4 <= GameController.Instance.Stage)
            {
                mButtonElementList[i / 4].gameObject.SetActive(true);
            }
        }

        mAllSellToggle.onValueChanged.AddListener((bOn) =>
        {
            GameController.Instance.CheckAllSell = bOn;
            for (int i = 0; i < mElementList.Count; i++)
            {
                if (i % 4 == 0)
                {
                    if (bOn)
                    {
                        GameController.Instance.CheckAutoSell[i] = bOn;
                        SellGem(i, mElementList[i].GetMaxSellAmount());
                        mElementList[i].bToggleIsOn(true);
                    }
                    else
                    {
                        GameController.Instance.CheckAutoSell[i] = false;
                        mElementList[i].bToggleIsOn(false);
                    }
                }
            }
        });

        mButtonElementList[GameController.Instance.Stage].SetGemSellUI();
        SetAllSellToggle(GameController.Instance.CheckAllSell);
    }