Example #1
0
    void Update()
    {
        if (m_Heath.death)
        {
            return;
        }

        switch (m_State)
        {
        case State.Start:
            m_Timer -= Time.deltaTime;
            if (m_Timer <= 0f)
            {
                GotoSteel();
            }
            break;

        case State.SteelMoving:
            OnStateSteelMoving();
            break;

        case State.BackMoving:
            if (!m_Movement.isMoving)
            {
                if (m_TakingGem != null)
                {
                    m_TakingGem.Steel();
                }
                m_State = State.Win;
            }
            break;

        case State.Win:
            gameObject.SetActive(false);
            break;
        }
    }