Example #1
0
        private void DoStatus(object obj)
        {
            Thread.Sleep(2000);//这里休眠5秒是为了让程序先执行一次Dowork方法
            string areaId = obj.ToString();

            while (true)
            {
                GeelyPtlEntities context = new GeelyPtlEntities();
                var dbContextTransaction = context.Database.BeginTransaction();
                var model = context.Assemblings.Where(x => x.Status == 1 && x.AreaId == areaId).FirstOrDefault();
                if (model == null)
                {
                    //获取所有该区域所有装配指令,有匹配的物料则亮灯,亮灯后删除指令,没有则不亮灯
                    AssemblyLightOrder order = new AssemblyLightOrder();

                    try
                    {
                        //context.Session.BeginTransaction();
                        order = context.AssemblyLightOrders.OrderBy(p => p.Id).FirstOrDefault();

                        var item = context.Assemblings.Where(x => x.MaterialId == order.MaterialId).FirstOrDefault();
                        if (item != null)
                        {
                            item.Status = 1;//亮灯

                            //删除已使用指令
                            context.AssemblyLightOrders.Remove(order);
                        }
                        context.SaveChanges();

                        dbContextTransaction.Commit();
                    }
                    catch (Exception ex)
                    {
                        //if (context.Session.IsInTransaction)
                        //{
                        //    context.Session.RollbackTransaction();
                        //}
                        dbContextTransaction.Rollback();
                    }
                    finally
                    {
                        context.Dispose();
                    }
                    Thread.Sleep(1000);
                }
            }
        }
Example #2
0
        void CallButton_Pressed(object sender, Ptl900UPressedEventArgs e)
        {
            var targetDevice = devices.FirstOrDefault(x => x.CallButton == sender);

            if (targetDevice != null)
            {
                targetDevice.CallButton.Clear(true);//灭灯
                ThreadPool.QueueUserWorkItem(new WaitCallback(_ =>
                {
                    GeelyPtlEntities context = new GeelyPtlEntities();
                    try
                    {
                        //解绑
                        var item = context.Assemblings.Where(x => x.Id == targetDevice.Id).FirstOrDefault();
                        if (item != null)
                        {
                            item.Status     = 0;
                            item.MaterialId = null;
                        }
                        context.SaveChanges();
                        //解锁
                        var count = context.Assemblings.Where(x => x.AreaId == targetDevice.AreaId && x.MaterialId == null).Count();
                        if (count == 3)
                        {
                            //读取同缓存区内所有锁定的灯,执行解锁
                            var list = context.CacheRegions.Where(x => x.AreaId == targetDevice.AreaId && x.IsLocked == true).ToList();
                            foreach (var li in list)
                            {
                                li.IsLocked = false;
                            }
                            context.SaveChanges();
                        }
                    }
                    catch
                    {
                    }
                    finally
                    {
                        context.Dispose();
                    }
                }));
            }
        }
Example #3
0
        private void DoStatus(object obj)
        {
            Thread.Sleep(2000);//这里休眠5秒是为了让程序先执行一次Dowork方法
            string areaId = (string)obj;
            while (true)
            {
                if (dictBool[areaId] == false)//该区域的灯没有被拍下,执行操作
                {
                    //查找该区域下是否有亮灯,有则不执行,表示有任务
                    var device = devices.Where(x => x.AreaId == areaId && x.Status == 1).FirstOrDefault();
                    if (device != null)
                    {
                        //获取第一个指令,在缓存区匹配物料,判断指令是否无效,无效则删除
                        GeelyPtlEntities context = new GeelyPtlEntities();
                        try
                        {
                            CacheRegionLightOrder lightorder = context.CacheRegionLightOrders.Where(x => x.AreaId == areaId).FirstOrDefault();
                            if (lightorder != null)
                            {
                                var item = context.CacheRegions.Where(x => x.Id == device.Id).FirstOrDefault();//context.Query<CacheRegion>().Where(x => x.AreaId == areaId && (x.Material_A == lightorder.MaterialId || x.Material_B == lightorder.MaterialId || x.Material_C == lightorder.MaterialId)).FirstOrDefault();
                                if (item != null)
                                {
                                    if (item.Material_A == lightorder.MaterialId || item.Material_B == lightorder.MaterialId || item.Material_C == lightorder.MaterialId)
                                    {
                                        //指令无效,删除
                                        context.CacheRegionLightOrders.Remove(lightorder);

                                    }
                                }
                            }
                        }
                        catch
                        {

                        }
                        finally
                        {
                            context.Dispose();
                        }

                        Thread.Sleep(1000);
                        continue;
                    }

                    //获取第一个指令,在装配区,判断指令是否无效,无效则删除

                    //读取指令表中的当前区域的第一个指令
                    CacheRegionLightOrder order = null;
                    try
                    {
                        using (GeelyPtlEntities context = new GeelyPtlEntities())
                        {
                            order = context.CacheRegionLightOrders.Where(x => x.AreaId == areaId).FirstOrDefault();
                        }
                    }
                    catch
                    {

                    }
                    if (order != null)
                    {
                        GeelyPtlEntities context = new GeelyPtlEntities();
                        var dbContextTransaction = context.Database.BeginTransaction();
                        try
                        {
                            //判断该指令在装配区是否有匹配项,有为无效指令删除,没有则继续
                            var assembling = context.Assemblings.Where(x => x.AreaId == areaId && x.MaterialId == order.MaterialId).Count();
                            if (assembling > 0)
                            {
                                context.CacheRegionLightOrders.Remove(order);
                            }
                            else
                            {
                                //执行亮灯操作

                                //根据区域和物料找到匹配的第一个交互灯
                                var target = context.CacheRegions
                                    .Where(x => x.AreaId == areaId && (x.Material_A == order.MaterialId || x.Material_B == order.MaterialId || x.Material_C == order.MaterialId) && x.IsInteractive == true)
                                    .FirstOrDefault();
                                if (target != null)//如果找不到,则认定相关物料未绑定,不执行任何操作
                                {
                                    target.Status = 1;//点灯

                                    //找到柱灯,亮灯,代码吴恺补充
                                    var m3 = context.CacheRegions
                                                 .Where(x => x.AreaId == areaId && (x.Material_A == order.MaterialId || x.Material_B == order.MaterialId || x.Material_C == order.MaterialId) && x.IsInteractive == false)
                                                 .FirstOrDefault();
                                    if (m3 != null)
                                    {
                                        m3.Status = 1;

                                    }
                                    context.SaveChanges();

                                    //查找装配区物料不为null的个数,大于0则表示正在装配,需要锁定灯
                                    var number = context.Assemblings.Where(x => x.AreaId == areaId && x.MaterialId != null).Count();
                                    if (number > 0)
                                    {
                                        target.IsLocked = true;//锁灯
                                        var targetDevice = this.devices.FirstOrDefault(x => x.Id == target.Id);
                                        if (targetDevice != null)
                                        {
                                            targetDevice.CallButton.Lock(); //这里锁一次
                                            //targetDevice.IsLocked = true;
                                        }
                                    }

                                    // context.Update<CacheRegion>(target);
                                    context.SaveChanges();

                                }

                                //删除当前指令
                                context.CacheRegionLightOrders.Remove(order);

                                dbContextTransaction.Commit();
                            }
                        }
                        catch
                        {
                            dbContextTransaction.Rollback();
                        }
                        finally
                        {
                            context.Dispose();
                        }
                    }
                }
                //休眠
                Thread.Sleep(1000);
            }
        }