public void GearChange(GearStatus currentGear) { if (gearUIAnim == null) { return; } gearUIAnim.SetInteger("Gear", (int)currentGear); }
internal void ChangeGearStatus() { if (gearStatus == GearStatus.Forward) { gearStatus = GearStatus.Back; backLights.SetActive(true); backupAudioSource.Play(); } else { gearStatus = GearStatus.Forward; backLights.SetActive(false); backupAudioSource.Stop(); } UIManager.Instance.GearChange(gearStatus); }