/// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose(bool disposing) { renderer.Dispose(); if (disposing) { if (components != null) { components.Dispose(); components = null; } } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose(bool disposing) { if (disposing) { if (components != null) { components.Dispose(); components = null; } } if (_svgRenderer != null) { _svgRenderer.Dispose(); _svgRenderer = null; } base.Dispose(disposing); }