Example #1
0
    public void SetActiveButton(GazeableButton activeButton)
    {
        if (currentActiveButton != null)
        {
            currentActiveButton.SetButtonColor(unselectedColor);
        }

        if (activeButton != null && currentActiveButton != activeButton)
        {
            currentActiveButton = activeButton;
            currentActiveButton.SetButtonColor(selectedColor);
        }
        else
        {
            Debug.Log("resetting");
            currentActiveButton = null;
        }
    }
Example #2
0
    public void SetActiveButton(GazeableButton activeButton)
    {
        if (currentActiveButton != null)
        {
            currentActiveButton.SetButtonColor(unselectedColor);
        }

        if (activeButton != null && currentActiveButton != activeButton)
        {
            currentActiveButton = activeButton;
            currentActiveButton.SetButtonColor(selectedColor);
        }
        else
        {
            currentActiveButton        = null;
            Player.Instance.ActiveMode = InputMode.NONE;
        }
    }
Example #3
0
    // this will basically set the active button and do the stuff
    // whenever any button is pressed it will set it to currentActiveButton
    public void SetActiveButton(GazeableButton activeButton)
    {
        // if we have curentlly any active button then it reset the color of the button
        if (currentActiveButton != null)
        {
            currentActiveButton.SetButtonColor(unselectedColor);
        }

        if (activeButton != null && currentActiveButton != activeButton)
        {
            currentActiveButton = activeButton;
            currentActiveButton.SetButtonColor(selectedColor);
        }
        else
        {
            Debug.Log("Resetting ");
            currentActiveButton        = null;
            Player.instance.activeMode = InputMode.NONE;
        }
    }
Example #4
0
    public void SetActiveButton(GazeableButton activeButton)
    {
        // If there was previously an active button, disable it.
        if (currentActiveButton != null)
        {
            currentActiveButton.SetButtonColor(unselectedColor);
        }

        if (activeButton != null && currentActiveButton != activeButton)
        {
            currentActiveButton = activeButton;
            currentActiveButton.SetButtonColor(selectedColor);
        }

        else
        {
            Debug.Log("Resetting");
            currentActiveButton        = null;
            Player.instance.activeMode = InputMode.NONE;
        }
    }
Example #5
0
    public void SetActiveButton(GazeableButton activeButton)
    {
        //If there was a previous active button, disable it
        if (currentButton != null)
        {
            currentButton.SetButtonColor(unselectColor);
        }

        //If a new button is selected, make it current button
        if (currentButton != activeButton && activeButton != null)
        {
            currentButton = activeButton;
            currentButton.SetButtonColor(selectColor);
        }

        else
        {
            Debug.Log("Resetting");
            currentButton = null;
            Player.instance.activeMode = InputMode.NONE;
        }
    }     //end SetActiveButton