public void Initialise(PlayerReader playerReader, RequirementFactory requirementFactory, ILogger logger) { Pull.Initialise(playerReader, requirementFactory, logger); Combat.Initialise(playerReader, requirementFactory, logger); Adhoc.Initialise(playerReader, requirementFactory, logger); Parallel.Initialise(playerReader, requirementFactory, logger); ShapeshiftForm.ForEach(i => i.Initialise(playerReader, requirementFactory, logger)); Interact.Key = InteractKey; Interact.Initialise(playerReader, requirementFactory, logger); if (string.IsNullOrEmpty(Blink.Key)) { Blink.Key = " "; } Blink.Initialise(playerReader, requirementFactory, logger); if (!string.IsNullOrEmpty(VendorTargetKey)) { VendorTarget.Key = VendorTargetKey; VendorTarget.Initialise(playerReader, requirementFactory, logger); } if (!string.IsNullOrEmpty(RepairTargetKey)) { RepairTarget.Key = RepairTargetKey; RepairTarget.Initialise(playerReader, requirementFactory, logger); } TargetLastTarget.Key = TargetLastTargetKey; TargetLastTarget.Initialise(playerReader, requirementFactory, logger); GatherFindKeys.ForEach(key => { GatherFindKeyConfig.Add(new KeyAction { Key = key }); GatherFindKeyConfig.Last().Initialise(playerReader, requirementFactory, logger); }); }
public void Initialise(PlayerReader playerReader, RequirementFactory requirementFactory, ILogger logger) { Pull.Initialise(playerReader, requirementFactory, logger); Combat.Initialise(playerReader, requirementFactory, logger); Adhoc.Initialise(playerReader, requirementFactory, logger); Parallel.Initialise(playerReader, requirementFactory, logger); ShapeshiftForm.ForEach(i => i.Initialise(playerReader, requirementFactory, logger)); Interact.Key = InteractKey; Interact.Initialise(playerReader, requirementFactory, logger); Blink.Initialise(playerReader, requirementFactory, logger); TargetLastTarget.Key = TargetLastTargetKey; TargetLastTarget.Initialise(playerReader, requirementFactory, logger); GatherFindKeys.ForEach(key => { GatherFindKeyConfig.Add(new KeyAction { Key = key }); GatherFindKeyConfig.Last().Initialise(playerReader, requirementFactory, logger); }); }
public void Initialise(DataConfig dataConfig, AddonReader addonReader, RequirementFactory requirementFactory, ILogger logger, string?overridePathProfileFile) { SpiritPathFilename = string.Empty; Interact.Key = InteractKey; Interact.Name = "Interact"; Interact.WaitForGCD = false; Interact.DelayAfterCast = 0; Interact.PressDuration = 30; Interact.Initialise(addonReader, requirementFactory, logger); Approach.Key = InteractKey; Approach.Name = "Approach"; Approach.WaitForGCD = false; Approach.DelayAfterCast = 0; Approach.PressDuration = 10; Approach.Cooldown = 150; Approach.Initialise(addonReader, requirementFactory, logger); AutoAttack.Key = InteractKey; AutoAttack.Name = "AutoAttack"; AutoAttack.WaitForGCD = false; AutoAttack.DelayAfterCast = 0; AutoAttack.Initialise(addonReader, requirementFactory, logger); StopAttack.PressDuration = 10; InitializeKeyActions(Pull, Interact, Approach, AutoAttack); InitializeKeyActions(Combat, Interact, Approach, AutoAttack); logger.LogInformation("[Form] Initialise KeyActions."); Form.ForEach(i => i.InitialiseForm(addonReader, requirementFactory, logger)); Pull.Initialise("Pull", addonReader, requirementFactory, logger); Combat.Initialise("Combat", addonReader, requirementFactory, logger); Adhoc.Initialise("Adhoc", addonReader, requirementFactory, logger); NPC.Initialise("AdhocNpc", addonReader, requirementFactory, logger); Parallel.Initialise("Parallel", addonReader, requirementFactory, logger); Jump.Key = JumpKey; Jump.Initialise(addonReader, requirementFactory, logger); TargetLastTarget.Key = TargetLastTargetKey; TargetLastTarget.Initialise(addonReader, requirementFactory, logger); StandUp.Key = StandUpKey; StandUp.Initialise(addonReader, requirementFactory, logger); ClearTarget.Key = ClearTargetKey; ClearTarget.Initialise(addonReader, requirementFactory, logger); StopAttack.Key = StopAttackKey; StopAttack.Initialise(addonReader, requirementFactory, logger); TargetNearestTarget.Key = TargetNearestTargetKey; TargetNearestTarget.Initialise(addonReader, requirementFactory, logger); TargetPet.Key = TargetPetKey; TargetPet.Initialise(addonReader, requirementFactory, logger); TargetTargetOfTarget.Key = TargetTargetOfTargetKey; TargetTargetOfTarget.Initialise(addonReader, requirementFactory, logger); PetAttack.Key = PetAttackKey; PetAttack.PressDuration = 10; PetAttack.Initialise(addonReader, requirementFactory, logger); Mount.Key = MountKey; Mount.Initialise(addonReader, requirementFactory, logger); GatherFindKeys.ForEach(key => { GatherFindKeyConfig.Add(new KeyAction { Key = key }); GatherFindKeyConfig.Last().Initialise(addonReader, requirementFactory, logger); }); OverridePathFilename = overridePathProfileFile; if (!string.IsNullOrEmpty(OverridePathFilename)) { PathFilename = OverridePathFilename; } if (!File.Exists(Path.Join(dataConfig.Path, PathFilename))) { if (!string.IsNullOrEmpty(OverridePathFilename)) { throw new Exception($"The `{OverridePathFilename}` path file does not exists!"); } else { throw new Exception($"The loaded class config contains not existing `{PathFilename}` path file!"); } } CheckConfigConsistency(logger); }
public void Initialise(DataConfig dataConfig, PlayerReader playerReader, RequirementFactory requirementFactory, ILogger logger, string?overridePathProfileFile) { SpiritPathFilename = string.Empty; Interact.Key = InteractKey; Interact.Name = "Interact"; Interact.Initialise(playerReader, requirementFactory, logger); Approach.Key = InteractKey; Approach.Name = "Approach"; Approach.Initialise(playerReader, requirementFactory, logger); AutoAttack.Key = InteractKey; AutoAttack.Name = "AutoAttack"; AutoAttack.DelayAfterCast = 0; AutoAttack.Initialise(playerReader, requirementFactory, logger); InitializeKeyActions(Pull, Interact, Approach, AutoAttack); InitializeKeyActions(Combat, Interact, Approach, AutoAttack); Pull.Initialise(playerReader, requirementFactory, logger); Combat.Initialise(playerReader, requirementFactory, logger); Adhoc.Initialise(playerReader, requirementFactory, logger); NPC.Initialise(playerReader, requirementFactory, logger); Parallel.Initialise(playerReader, requirementFactory, logger); ShapeshiftForm.ForEach(i => i.Initialise(playerReader, requirementFactory, logger)); Jump.Key = JumpKey; Jump.Initialise(playerReader, requirementFactory, logger); TargetLastTarget.Key = TargetLastTargetKey; TargetLastTarget.Initialise(playerReader, requirementFactory, logger); StandUp.Key = StandUpKey; StandUp.Initialise(playerReader, requirementFactory, logger); ClearTarget.Key = ClearTargetKey; ClearTarget.Initialise(playerReader, requirementFactory, logger); StopAttack.Key = StopAttackKey; StopAttack.Initialise(playerReader, requirementFactory, logger); TargetNearestTarget.Key = TargetNearestTargetKey; TargetNearestTarget.Initialise(playerReader, requirementFactory, logger); TargetPet.Key = TargetPetKey; TargetPet.Initialise(playerReader, requirementFactory, logger); TargetTargetOfTarget.Key = TargetTargetOfTargetKey; TargetTargetOfTarget.Initialise(playerReader, requirementFactory, logger); PetAttack.Key = PetAttackKey; PetAttack.Initialise(playerReader, requirementFactory, logger); GatherFindKeys.ForEach(key => { GatherFindKeyConfig.Add(new KeyAction { Key = key }); GatherFindKeyConfig.Last().Initialise(playerReader, requirementFactory, logger); }); OverridePathFilename = overridePathProfileFile; if (!string.IsNullOrEmpty(OverridePathFilename)) { PathFilename = OverridePathFilename; } if (!File.Exists(Path.Join(dataConfig.Path, PathFilename))) { if (!string.IsNullOrEmpty(OverridePathFilename)) { throw new Exception($"The `{OverridePathFilename}` path file does not exists!"); } else { throw new Exception($"The loaded class config contains not existing `{PathFilename}` path file!"); } } }