private void Start() //キーボードテスト { json = File.ReadAllText(Application.persistentDataPath + "/data.json"); //読み取ってるよ json = encryption.DecryptString(json); JsonUtility.FromJsonOverwrite(json, sv); //読み取ったのを変換してるよ Gasha_SE se = scriptbox.GetComponent <Gasha_SE>(); //スコアを取得 se.SEswitch(sv._sound); se.BGMswitch(sv._BGM); }
public void DelayResult() { Debug.Log("DRstarted"); Gasha_SE se = scriptbox.GetComponent <Gasha_SE>();//スコアを取得 result.SetActive(true); if (jd.rarelity[atarinum] <= ssr_omomi) { rarelity_t.text = "SSレア!!!!!!"; GetComponent <AudioSource>().PlayOneShot(se.SSR);//効果音を鳴らす SSReffect.SetActive(true); } else if (jd.rarelity[atarinum] <= sr_omomi) { rarelity_t.text = "Sレア!!"; GetComponent <AudioSource>().PlayOneShot(se.SR);//効果音を鳴らす SReffect.SetActive(true); } else if (jd.rarelity[atarinum] <= r_omomi) { GetComponent <AudioSource>().PlayOneShot(se.R);//効果音を鳴らす rarelity_t.text = "レア"; Reffect.SetActive(true); } else { GetComponent <AudioSource>().PlayOneShot(se.N);//効果音を鳴らす rarelity_t.text = "ノーマル"; } // number_t.text = "No."+jd.materialnum[atarinum].ToString(); name_t.text = jd.name[atarinum]; info_t.text = jd.info[atarinum]; Debug.Log("無事成功"); //ここから新作かどうかの判定 json = File.ReadAllText(Application.persistentDataPath + "/data.json"); //読み取ってるよ json = encryption.DecryptString(json); JsonUtility.FromJsonOverwrite(json, sv); //読み取ったのを変換してるよ if (sv._jikiflag[atarinum] == false) { new_t.text = ("new!!"); } else { new_t.text = (""); } }
private void OnFlick(object sender, System.EventArgs e) { Gasha_SE se = scriptbox.GetComponent <Gasha_SE>();//スコアを取得 if (flickflag == false) { return; } Debug.Log("you flicked"); var down = new Vector3(0, -1, 0);//下 var gesture = sender as FlickGesture; string str = "フリック: " + gesture.ScreenFlickVector + " (" + gesture.ScreenFlickTime + "秒)"; var Fvector = gesture.ScreenFlickVector.normalized; // Vector3.Dot(Fvector, uptri); if (Vector3.Dot(Fvector, down) > 0.5f) { GetComponent <AudioSource>().PlayOneShot(se.flick);//効果音を鳴らす GashaDid(atarinum); flickflag = false; } Debug.Log("OnFlickEND"); }